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Game Tutorials Page 9

Why DontDestroyOnLoad is Bad
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Tutorial
DO NOT FOLLOW THIS ADVICE This is based on the incorrect assumption that ScriptableObjects are retained in memory between scenes. This is false, and has resulte...
Full Guide To Adventure Mode
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I'm really not sure if people are getting the mechanics of this game. I've tried hard to communicate them visually, but I'm not sure if people are paying attent...
Some helpful game dev stuff :)
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Hello!. This thread isn't sponsored by any of the links provided. I'm just trying to help some peeps out with the stuff I struggled to find on my own. I hope th...
Growing your game with some social media help :)
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Hello, It's tutorial time. This time it's about Social Media! Today I'll be sharing some ideas to hopefully help with your game project, and getting out there a...
[Tutorial] Play Test Common Event
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Ever get those times where you create a brand new shop in your game, decide to go test it out, only to realize you forgot to give yourself any gold since you’...
Game Making Tutorial: The Guide System
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Hello all. I am back with more help, and tutorials. I have covered making a better Itch.io page in my last tutorial. https://galaxywave.itch.io/heavens-heroes-u...
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Making a simple online leaderboard in Godot with SilentWolf
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Hello! Right now I'm working on an update for Jump3Match, a little game I made for the Trijam #111 if I recall correctly. Among other things, I'm adding a littl...
Walkthrough: Endings
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Greetings ghouls and ghosts, arkicade here! This post is the fourth and final post in a series of walkthroughs for the game "A Monster's Insight". This will pro...
List of routes (v0.13)
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America's route Canada's route Russia's route Finland's route Italy's route(s) ⚣ Japan's two routes ⚢ Germany's route Poland's route ⚤ South Korea's route...
Walkthrough: Chapter 3
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Greetings ghouls and ghosts, arkicade here! This post is the third post in a series of walkthroughs for the game "A Monster's Insight". For part 3 this'll be a...
How to: Dithering Post Processing
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Dithering, specifically Ordered Dithering, is a way of displaying images, and was used back when computers only had about 16 colours to choose from, often they...
Walkthrough: Chapter 2
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Greetings ghouls and ghosts, arkicade here! This post is the second post in a series of walkthroughs for the game "A Monster's Insight". For part 2 this'll be a...
Entry 9 - Dev log + Replace /Copy and Paste Maps Between Projects Tutorial | RPG PAPER MAKER
Tutorial
There have been come major updates to the game. One of them gaining our new member to the team, Strange Sentinel! He's going to be helping me code some of the l...
Walkthrough: Chapter 1
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Greetings ghouls and ghosts, arkicade here! This post is a first post in a series of walkthroughs for the game "A Monster's Insight". For part 1, this'll be a w...
Walkthrough
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Hello everyone! Thanks for downloading and playing our game, we really appreciate it. Below is a walkthrough of how to get each of the three endings. Ending #...
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Active Ragdolls; What Are They And How They Work
Tutorial
Took the last week away from developing 'Days With Dino', to make this 10 minute video, going over the what, why and how of Active Ragdolls. The aim is to make...
Development environment
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I've uploaded a new file to github describing how to set up your development environment to work on this game, or any Commodore Basic game on a Debian based sys...
SMP RPG release
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Two and a half years of development for this game are over. At the moment, the development is finished and I am working on translating the game into English. I...
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How I built FracFu
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Fracfu was inspired by an excellent gamemaker recursive drawing tutorial I found here . I recommend that you check this out if you want to make a project like m...
Vlog - Game-Making Gear
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A brand new video is here with a look behind-the-scenes!...
Choose-Your-Own-Adventure novel meets JRPG in this heavy metal tale of dystopian adventure
Story Guide
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Story Guide The game offers multiple endings. T his is not a complete story guide and only contains endings that players have already discovered. This guide wil...
Documentation : CHM User Guide
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NEW: Tutorial for new mapping setup: Table of Contents: (1) SETUP - Before you start mapping (tracking profiles and camera passthrough) - Creating Boundary Wall...
Migrating to App Lab
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What are we gonna do Since the launch of Harvest VR we had all our downloads on Itch. This was because Oculus has a very strict policy for letting games in the...
How to Make a Casting Call
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This devlog will focus on how I found voice actors. This is part two of a discussion and post mortem of sorts on making a trailer. Part one is: How to Design a...
Use of dynamic tilled textures and dark top walls in Esse Proxy using Quixel Megascans.
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Hi Everyone! I received several queries about how I was using Quixel Megascans in my Unreal Engine 4 project so that the scale of the textures will automaticall...
Random Map Generation w/ Symmetry and Adventure Objects
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Hero's Hour was from the very start based around a random map generator, which has become more sophisticated through the last months and, as of the v.05 update...
Bug Report Form
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ゲーム内でバグ及び問題を見つけた場合は、こちらで教えて下さい。 (If you find any bugs or problems in the game, please let me know...
how to get RIPPED like MC
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press H at the title screen to start a new game mode (will work in all versions!)...
Entry 4 - Devlog + Rain Tutorial | RPG Paper Maker
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Hi! I've gotten a lot done since the last devlog, like making rain and getting a rain sound for inside and outside. I am currently planning what should happen f...
Eight Hour Tools: Night Vision Camera
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The Night Vision camera is used to capture paranormal evidence. You can use the Night Vision camera once you unlock the Objective to capture video evidence of t...
Eight Hour Tools: Full Spectrum Camera
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The Full Spectrum Camera in Eight Hours is used to capture photographic evidence of the supernatural. What this means is that one can take a photo of not only t...
Eight Hour Tools: EVP Radio
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The EVP Detector is your starting tool and always the default currently selected tool. It will be unlocked once you receive the Objective to capture evidence of...
Making a level using a hex editor and Paint
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Made this little video to demonstrate a way to make levels in binary. Also made numerous changes since 0.13 which will come in a later version, which is listed...
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For a Day - Walkthrough 0.1.0 ( Türkçe - Turkish)
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** For a Day 0.1.0 Tüm Sonları İçin İzlenmesi Gereken Yollar ** •SON 1• 1• Evden para (+1c), origami kitabı ve kağıdı al 2• Sahile gidip yo...
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Tutorial #1: 2D Noise Heightmap Terrain
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Sorry for the delay, but I said I'd make this tutorial and here it is!...
Deep Sea Valentine Endings Guide
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Deep Sea Valentine is a little different from other dating sims, because the route isn't determined by "affection points" or a similar stat mechanic. You're fre...
Rotating an Image using an arbitrary pivot point, with PyGame
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Introduction Rotation is everywhere, and you can use it in many, many scenarios. A ball, a falling structure, a projectile, etc. The case study for this tutor...
Tutorial and Level Selector
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Tutorial and Level Selector...
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Infect your office dino boss with the flu, so you can go home and relax.
Short & Long Distance The Man & The Stag Games
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Playing a Short or Long Distance Version of The Man and The Stag A few people have asked how to play a short version of The Man and The Stag. Well, it's very si...
Tutorial: Wind-blown leaves shader
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In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The...
How to cut your own VR puzzles… in VR?!
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Solving VR puzzles is fun! What about creating your own puzzle cuts, directly in VR? Here are some quick tips to cut your own VR puzzles in Peco Peco ! 1. Cut...
Everything about the game
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In this blog I will tell you everything that you need to know when playing Idle Furniture Tycoon. Let's start from the very beginning: Camera movement On PC: Mo...
Create Your Own Adventure: Scenes and NPCs
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In part one of the tutorial , we created an empty city scene and stuck an exit in it. In this part we will add a building, a shopkeeper, and a shop. You can dow...
VR Mode Requirements and Tutorial
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This is a slightly detailed tutorial for VR setup in Backrooms. Requirements If you wish to play Backrooms in VR, you must have the following: Any Android smart...
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Quick animated planets with fractal mapping in gimp
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I wanted to share a quick tutorial on how I generated the planets in Gimp for Ellipsoid . In only a few minutes you can create diverse planets like the ones s...
A Simple Retro Lighting System
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Lighting is a requirement for 3d games, but it can also really boost the style of any 2d game. It can breath life into that rushed game jam sprite art, adding d...
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