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Dreamy Racoon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #850 | 3.305 | 4.143 |
| Gameplay | #1119 | 2.621 | 3.286 |
| Enjoyment | #1247 | 2.621 | 3.286 |
| Overall | #1269 | 2.545 | 3.190 |
| Theme | #1331 | 2.507 | 3.143 |
| Audio | #1364 | 2.165 | 2.714 |
| Innovation | #1521 | 2.051 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
- Risk: No checkpoints
You have to navigate through the hungry racoon's dream without falling or getting squished or you will be sent back to the beginning of the level
- Reward: Biscuits and satisfaction
Every level ends with a plate full of tasty biscuits :)
What code and assets did you not make from scratch during the jam (if any)?
Font used: https://www.dafont.com/super-vanilla.font
Few sounds made using this site: https://sfxr.me
How many people worked on the game?1
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Comments
Nice game, I liked the modelling and your level design!
Thank you for playing! :D
As a fellow Godot programmer I have to inform you that the latest AMD pro drivers have broken Vulkan Godot support. See issue: Graphical mess on newest AMD driver (25.8.1), on VULKAN, works on 25.6.1 · Issue #109679 · godotengine/godot
Your game displays garbled graphics like the ones in the post above on my system due to this issue.
This issue can be fixed by going in Godot to project settings -> rendering -> driver
Change the rendering mode from vulkan to d3d12.
I loved the setting... jumping on doghouses in a dream was enjoyably trippy. One thing that stood out is the low jump height: I wish dreamy raccoon could jump higher, or have a floatier-jump. That aside, the final level is insanely long, and I felt pretty proud of myself for finishing it. Keep it up!
Thank you for playing! :D
Nice platformer. movement felt quite slippy though like I was on ice, but it was still a fun time and I lie the animation of the raccoon
Thank you for playing! :D
Stylized animation and model looks great. Controls are a bit clunky but game still is really enjoyable.
Thank you for playing! :D
The music and art style was really good and calming, but I feel like the controls felt a little loose, since you used godot I assume the player is a rigidbody? other than that the lack of checkpoints wasn't much of an issue until I looked up on the last level and was overwhelmed by the length of it. Other than that really good game!
Thank you for playing! :D
This game was delightful! The art was super charming and I loved the low frame count animations, they were an excellent stylistic choice! The music loop felt a bit short (it started to get a little annoying by the end, sadly) and I would have liked to see a checkpoint somewhere on the third or fourth level, but that feels like nit-picking. I'm so amazed that this was a one person project, bravo!
Thank you for playing! :D I will definitely keep the feedback in mind for the future!