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A jam submission

Untitled Cookie GameView game page

You are General McCookie, Your Main Mission is to Find The Golden Cookie.
Submitted by Maanas Menghani, GlitchKat, SexyCookieEater, TegmineStardust — 2 minutes, 11 seconds before the deadline
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Untitled Cookie Game's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1783.6613.661
Theme#3843.5803.580
Gameplay#7463.0363.036
Overall#8103.0893.089
Enjoyment#8763.0803.080
Audio#10302.7052.705
Visuals#14092.4732.473

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You are General McCookie, a Gingerbread Man who just came baked from an oven.

Your Mission: To find the Golden Cookie and overcome hordes of evil insects that are rampaging around the kitchen.

Use your limbs to fend them off; you can pick these back up, or glue enemy limbs on with icing for different abilities. Continue upwards to find that cookie, and above all else, avoid the milk!!! Risk it all for that biscuit!

What code and assets did you not make from scratch during the jam (if any)?
None, everything was made by the team.

How many people worked on the game?
6

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Comments

Viewing comments 91 to 72 of 91 · Next page · Last page
Submitted(+1)

I liked it!
It has very clever ideas and redefines attack and defense. Well done!  My recommendation is to redesign the level layout to make it more compact and reduce floatiness. 

Submitted(+1)

The idea is pretty good! 

Things to feedback: 

- the walls = unlimited jumps

- touching enemies = flying everywhere hahaha

- wasnt sure which part of my body is being thrown 

- maybe could allow bidirectional attacks?

Submitted(+2)

Hey, the idea of the game is really innovative and promising. I would say your game needs only a bit more polishing. 

I needed some time to realize that you can fusion yourself with the parts of the insects and gain their abilities, which is super cool and fun. But when I got the wings I realizied that is basically everything I need and I started to avoid the other enemies entirely. Controls feel a bit slow and heavy. The throwing mechanic is good but it sometimes annoys that you have to look at the direction at which you throw (but that is probably a design choice) Also the music settings do not work in the main menu, I haven't tried in the actual game tho.

Overall one of the best theme ideas I encountered so far!

Submitted(+2)

The mechanic of aiming and throwing parts of your body is quite interesting and how you can then pick up enemy body  parts to put onto your body. Quite an interesting idea, well done!

Submitted(+1)

I made it to the golden cookie! Along with a very Ship of Theseus'd General McCookie.

This has a really cool ability system, the flight ability you get early into the game perfectly demonstrates how much potential it has. I have to wonder what kind of game you could make with this system if there wasn't a 7 day time constraint.

A few minor issues I have are that the movement feels a little slow, and I would have preferred if the aiming was completely free of the direction the player was facing. In general though, this is pretty good.

Submitted(+1)

Pretty cool ammo system. The aim and music could use some work. Great job.

Submitted (1 edit) (+2)

So there's a lot to unpack here...  You throw your limbs to shoot enemies and can pick them back up if you can reach them.  If not, just grab the limbs of your now dead enemies.  And if one of those enemies was a fly, and you attach one of its wings, then now you can fly.  Have to admit, I have not beat this game yet, but I'm going to try to.

No bugs (aside from enemies) that I could find.  Character seems to move a little slow (when he has legs - otherwise he doesn't move at all).  The aiming could use a little work to make it more intuitive.  Graphics aren't going to win awards but aren't placeholders either.  Music somehow unexpectedly fit with the game feel.

This one is out there and I love it!

Submitted(+3)

The idea is brilliant, interesting to see how would you expand it.

For the feedback: player controller is very unsatisfying, jump/move feels too rigid and not alive, I would say it's the number one thing to  improve. Also aiming is so unintuitive, at first I just confused why he aims only in one direction, and only after few deaths I got that it's aiming in the last movement direction, but with this it's very hard to aim and shoot opponents, (shoot midair is almost impossible)

Well done, wish you best with the concept.

Submitted(+3)

Such a unique concept. I love it. Gets a 5 star in innovation for me! 

Submitted(+3)

Fun game! I really like that you can append pieces of your fallen enemies to your body like Medabots and that they may grant you abilities like the wings, this mechanic has a lot of potential for expansion. Nice job!

Submitted(+3)

Nice game, very creative, I love using your body parts as ammos mechanics, could be expand more to create engaging gameplay. Great job!

Submitted(+3)

Really cool mechanics for something that was done in 2 weeks.

Congrats on an amazing release!

Submitted(+2)

This was a surprisingly hilarious game! After fighting the first bug and loosing a limb in the milk I thought "it would be pretty funny if you could use the bug's limbs" I was absolutely delighted to find that was the case.  Fun game! It took a little while to get use to the controls, but it was pretty smooth overall. I did wonder if I was suppose to do anything with the ovens but there didn't seem to be an interactive element? Overall fun game, great job!

Submitted(+3)

Cute little game. Had a bit of a rough time aiming and shooting with a touch pad. Could use a little more polish in the movement area, maybe some easing/animation curves. Awesome that everything was made by the team, mad respect. Good job!

Submitted(+2)

Very cool concept! I liked the idea of using the enemy parts to progress and defeat enemies, it makes you think if you want to risk your wings to defeat an enemy or keep them for later, my only suggestion is to make the aiming always follow the mouse doesn't matter where you are moving at.

Submitted(+3)

Very cool idea! I had fun playing :p
My only criticism is that the physics are a bit stiff and the main character sometimes locks up and doesn't move left/right.
Great work!

Submitted(+3)

Man, the game is very creative! > v<

// It's really similiar to that 3D running zombie game in a circus! XD

Great game! ^^

Submitted(+3)

Such a fun and whimsical game! The fight mechanics are awesome :)

Submitted(+3)

LOL, this is so brutal gameplay!! Very interesting mechanic and fits the theme very well

Submitted(+3)

An intresting use of the theme with the player being their own ammo. To improve, I would make the player movement feel less floaty and tell the player that they can double jump.

Viewing comments 91 to 72 of 91 · Next page · Last page