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A jam submission

Super CutView game page

Cut your way to victory
Submitted by island, lamonfly (@lamonfly), DigiGhostmon — 19 hours, 40 minutes before the deadline
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Super Cut's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3832.1112.545
Theme interpretation#3892.1862.636
Innovation#3891.9602.364
Overall#4381.9602.364
Graphics#4631.8842.273
Audio#4841.3571.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/island212/Game-Off-2025

Theme interpretation
Wave of enemies

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Comments

Submitted

The concept is super cool if you decide to continue with this! The movement felt very fun, but the attacksgave me some issues. I had some enemies kill me while I was completely behind them, and some of my attacks didn't do anything while I was directly in front of them.

Submitted

I really like the concept. Super Hot with a sword has a lot of potential. I did have some issues playing it myself. I'm not sure if it was just my browser but I seemed to die if enemies finished their attack animation while I was within a short distance of them, even if I was fully behind them and avoided their spear. The best strategy I found was standing on the raised platform with a charged swing so the enemies came to me. It felt a bit unintuitive that the spear model hitting me didn't kill me but if they finished their animation it it even if they missed. But again, maybe that was just me.

I agree that some music would have been cool, especially if it slowed down or altered somehow when the game went into slow motion. Adding effects would make that transition more clear as it was a bit jarring early on trying to figure out what triggered it.

Submitted (1 edit)

Felt like I was re-enacting an action movie, great fun. Nice work!

Submitted

Super Hot, but with a sword ! Good execution of the main loop and enemy waves ðŸ˜‰Colour scheme works well as well! I also like how enemies are being cut 

Few things as feedback : 

  1. Adding some background music will give it a better flow
  2. Tweaking shadows to smoothen out their look
  3. Some visual or sound feedback on getting hit by enemies 

Out of curiosity, what did you use for the environment assets (walls,stairs  etc. ) ?

Great work overall!