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Heath(ER)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1614 | 2.958 | 3.556 |
| Artwork | #3148 | 3.236 | 3.889 |
| Audio | #5408 | 2.404 | 2.889 |
| Enjoyment | #6668 | 2.219 | 2.667 |
| Creativity | #7348 | 2.311 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We were a little bit too ambitious for the time we ended up having on the project but the idea is to make a story about someone who is in a never ending cycle. Living through life as if it's the same day. We intended for the calendar wheel to represent this but without further context in the story it's not fully clear of it's meaning. Years can essentially feel like a constant loop in and of themselves where we're forced to do things we hate and we wanted to look into that.
(Optional) Please credit all assets you've used
https://pizzadoggy.itch.io/cozy-tunes
(Optional) What would you like to be called if GMTK features your game?
Canine Hideout
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Comments
Seems like a good start of a visual novel. Not a game jam game.
It seems to freeze after the first interaction when I enter the hospital hallways, or is there somewhere specific I'm supposed to click?
One of my favorite things I've played so far!! I'd love to see this expanded into a full experience (which it seems like you're already working on based on the description). The art is amazing, and the writing was very compelling as well.
I worked on a narrative-based game as well, and I also experienced the initial rush of ambition and ideas, only to be met with the harsh reality of the deadline near the end of the process. Needless to say, I feel your pain, haha. I think what you were able to get done is still extremely impressive!
Also, I had kind of a funny experience with the opening spinner section: I've been playing a lot of games during this jam that use the "Space" key for interaction, so that's what I tried using to stop it with by default, but it just kept resetting the scene. I sat there for a good two minutes, thinking it was some commentary about monotony (which would align with the themes you described above) before I wisened up and tried something else, haha. I wonder if there would be a way to include something like that intentionally?
Interesting game. The art and the atmosphere are great. The typing sounds as the text appears is very satisfying as well.
Not the "gomen oomf chan" pose haha. GREAT ARTSTYLE THO KEEP IT UP CHARACTERS ARE SWEET. Story is nice too!
Well, not really a game, but a lot of writing went into this, so well done.