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Go Pedro, Go!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1721 | 3.286 | 3.286 |
| Artwork | #1971 | 3.607 | 3.607 |
| Narrative | #2469 | 2.679 | 2.679 |
| Enjoyment | #4103 | 2.857 | 2.857 |
| Creativity | #5292 | 2.929 | 2.929 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Several aspects of the game are on a loop including the day, the characters, and eventually, the snail himself."
(Optional) Please credit all assets you've used
see description for full credits
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Comments
in this days I have seen cute arts. but man this is cute by the letter. I mean it. I love the vibe of the game. nice job
Thank you so much!
The gameplay feels rather frustrating ngl. It feels more like a game of chance rather than something requiring skill, with the snail moving at such a slow speed and the gnomes kinda appearing out of nowhere, which is almost impossible to dodge. Now, say I had some boost left, and I could see the gnomes coming, I could dodge it with that speed, but like, I cant really see the gnomes with the view, which means I dont get to anticipate and dodge them.
Thank you for your honest feedback!
Really nice atmosphere. Visuals and sounds complimented each other nicely. Well done!
Thanks!
Perdo is a runner! Beat it on the first try. Nice simple game.
This game was horrifying to play and i loved it. The stomping of the gnomes was intense, the game really makes one fell small, and not knowing if you're gonna crushed was scary, but in a fun way. I really enjoyed it, thank you for making it.
Thank you, it's so nice to hear this, glad you enjoyed it!
Easy, only three pedro perished on my journey
Never seen a rage game that feels like this before. Good job.
Exactly what I intended, thanks!
Great art style!
Took a little that the "loop" is the people repeating their behavior at the same moment every day.
But man, this game looks cute, it really reminded me of Worms 3D and such. Gave me quite the nostalgia.
I think the gameplay isn't really fun and I quit it after reaching the portal once, but the asthetics, I sure would love to see again : )
Thank you so much, I would do it differently if it was a bigger game, glad you liked other aspects of the game!
Love Pedro <3. No but very cute and entertaining game, really enjoyed the aesthetic overall! Well done! :)
Thank you so much!
Pedro go brrrrrrr...
More for Pedro!
Can't help but giggle every time I'm crushed lmao. I didn't manage to finish it, but I'm kinda glad the game is not completely random. I wish there was some way to tell where and when obstacles pass, I even thought the ladybugs were telling me that that was a safe area, but this ended up not being the case. Maybe some crushed grass, or being able to look sideways would already be helpful. Anyway, very funny game, and definitely a creative idea!
Something about this game just hooks you. Even though the game-play is somewhat annoying,I just couldn't leave knowing Pedro would never complete his goal. In the end, I feel sorry for Pedro. I do not know what he did to deserve such a gruesome fate,stuck in an endless loop surrounded by giant monsters. His only purpose is to go forward.
Charming game and I liked the sound effect. Wish it was a bit easier though, or at least if there were an easier way of telling when someone is approaching Pedro. I don't want him to get crushed :(
Thank you for playing! Yeah, I could have put something to tell when they're near :)
The game suffers from a lack of tells, though I quite like the idea it's getting across. Really unique and creative. Just needed a bit more given to the player rather than expecting the memorization of singular blades of grass to tell where the cycle was going to renew. The contrast between the careful maneuvering and the sense of speed was well done.
Thanks for playing my game and for your honest feedback!
Good game, quite hard for me tho haha
The sfx got me rolling on the ground laughing... they are quite cruel xD All in all a nice little game but wished the portal at the end would do anything special not just restarting the scene :P
I quite enjoyed the game, although if I'm super honest I don't really see how it fits the theme 100% :D
It also felt tricky sometimes to judge the depth and whether or not I was in the way of people running across screen :/
But good work!
Thanks for playing! The game ended up being harder than it was supposed to, will think about how I could have made it more clear when are people crossing over :