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Loopomotive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #427 | 3.984 | 3.984 |
| Audio | #456 | 3.794 | 3.794 |
| Creativity | #884 | 4.048 | 4.048 |
| Artwork | #986 | 3.984 | 3.984 |
| Narrative | #2397 | 2.698 | 2.698 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to create loops with your train to score points!
(Optional) Please credit all assets you've used
All assets are made by the team! Except for the font, which is a public license.
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Comments
Really nice concept! A little frustrating when you're 1 road away from finishing your loop but I had fun! Great entry!
Yeah, that's actually a tiny bug, an unintended consequence of granting the player an uneven number of extra track pieces in the ticket selection process, it'll also cause you to have a very unsatisfying 1 track remaining sometimes. You're supposed to only be on even numbers, so either two off or perfect. It'll be fixed in the post-jam version!
Love the simplicity and art of the game! Very good job!
Really nice take on the loop theme with this Balatro vibe for the score computation. Still need a bit of feedbacks to be even more enjoyable, like "give me more of this DOPAMINE" :D !!!!
Good job overall, nice game :)
Quite a nice little experience! I enjoyed how it made me need to think about what path to take to get a high score. I’d love to see this expanded on - perhaps there could be more types of terrain, or tracks that can cross over each other. But really good stuff nonetheless!
This is an interesting game!
This is one of the strongest games in the jam, I adore it! One things I wished there was, is some feedback when I pass score or multiplier tiles, like a ding and glow or something to let me know that I just cashed in some sweet extra points! Also some tickets say that if you pass the center of the board you get X or if you pass all 4 corners of the map you get X, it would have been nice if these tiles were then highlighted by the game to remind me of the tickets and to have a visual indicator. Love the tickets on the side of the screen with the extra goals, so satisfying. Overall the design of the game is really solid, as is the music and the sound. Good job to the team on this lovely entry!
Thank you for the lovely comment. Super agree with everything you said. Unfortunately we couldn't quite polish as much as need due to time constraints. But it's definitely coming to the post-jam version!
This was really fun! Simple, addictive loop and I really dig the music!
Did not expect to see a Balatro reference in a train game but was pleasantly surprised! Only after completing a few levels did I realize you didn't have to complete the loop :D
Overall had a great time with this game!
"Only after completing a few levels did I realize you didn't have to complete the loop :D" This wasn't completely intentional :) Early on we wanted to penalize not-completing the loop (with no-points or maybe 25% of the points), but then we had the idea of adding a "No-loop" ticket so you can create specific no-loop builds. And in the end we didn't implement any of it and realized that after we submitted our game :) Will definitely change in a post-jam version!
I won the game on the first try!
Great game about the theme! I notice I didn't need to make a loop and the game still progressed me - I thought this might fail me, but I guess it was allowed to make the game more forgiving, which also works out! But maybe a bonus could be given for completing the loop - maybe there's a card that does this but I never encountered it?
I liked how the cards flash outward when they are in effect.
I like how you show them at the side so you know what you picked.
I like the 'card system', it adds a layer of strategy.
I like how different cards can give you more tracks, so it adds a feeling of progression.
Some feedback:
At the card selection screen, I should be allowed to still hover over cards and see their effects. Since the copy card copies the above card, I wanted to see the card it would copy.
There was a minor bug where one of the red powerups spawned at the corner of a rock, underneath it, which could not be navigated to, but it's minor.
I also notice you can right click the arrow to change the train direction, but this wasn't indicated.
This is more of ideas:
I think the game could also have progression in the map layout. Maybe even debuffs that are introduced later on that when the train goes over, adds a score penalty?
Speaking of debuffs, I think the red powerups should be a different colour, as red is associated with negative buffs, and I initially avoided it. (I played on Web non-full screened where text is displayed at a small size.)
Overall it's a charming and intuitive game, and I don't have much to critique on. The music was also pretty catchy and relaxing. Great job~
Thanks for your detailed comment! Agreed on all points. The goal of the game is of course to make loops. We had planned on either crashing the train (score deduction) or disallowing starting the train, but in our rush to the finish, in the end, after submitting, we noticed we had neither system in! Oops. There was a plan to add a few tickets to incentivize crashing the train by removing the score penalty, but those ideas got cut because we were way behind schedule, and had to scope down.
Both jam games I've seen from you contain so much content, I don't know how you manage every time! And by yourself?! Haha.
I'll add your suggestions during the picking screen (an oversight), and an indicator for swapping the station. I think the station swapping thing was a last minute feature. And we'll change the color of the red tile. Good feedback! Thank you very much!
Ah I see, that makes sense!
I think you ended up prioritizing the core game loop (pun intended), so overall I think it ended up creating a pretty seamless experience still. :)
Haha I probably have way too much passion and inspiration, (and the overwhelming desire to add every idea in!!!)
Fun concept with a lot of potential. I never looped any of the tracks as I didn't see the point. Felt pretty easy, but I'm sure that's just because the demo is short.
The idea, aesthetic, vibe and execution were all fantastic! You can definitely take this game to the next level after this game jam. Excellent work!
Yea thats actually a bug, the goal is to always get a loop but our no-loop penalty wasn't properly implemented in time :/ Our post-jam version will definitely have that fixed :) Thanks for the comment!
Really cool idea! Had a lot of fun making routes and has a lot of puzzle potential, looking forward to the post game jam release!
Great fun - really loved the music as well! A good foundation to build complexity on. I think starting with smaller levels first would work well, before building up to big loops.
Good feedback. Thank you! I will try it out in playtests for the post-jam version!
Very nice concept! I love the music! Maybe a smaller field would increase the strategic aspect of the choice of path even more. I have the impression that it works without making a loop. Very great work, congrats !
This is good feedback, thank you! I will playtest this for the post-jam version. Glad you enjoyed it!
Very nice idea for a roguelike!
The train mechanic is a fun way to incorporate the loop theme, and being able to pick between the different track pieces gives it a lot of scope to grow into a full puzzler/roguelike to maximise your score!
We also built a roguelike because we love choosing one of three things here to, so would love your feedback on it if you wanted to check it out!
So addictive, I love the polish and general idea. A lot was achieved here in the time limit. This is one of my favourites so far!
What a great polished game. well designed tickets and upgrades. enjoyed it a lot.
Would love your feedback on my puzzle game too ^^ thanks
I really enjoyed the idea of adding multipliers along your track to allow players to consider their placement a lot more carefully. I also liked the variation the wildcards give to your game after each successful round. I enjoyed this a lot (and the music was great).
I would've liked to have a tiny bit more juice when riding over a multiplier tile or placing a track down on the floor (like a small dust cloud).
Awesome work!
We have a whole Trello board with all kinds of polishing tickets still on it :) Our initial version didn't play very well so we needed to make some drastic changes halfway through, so we had to skip a lot of the polishing we wanted to do sadly :(
In a new version we'll try to balance it more (we wanted the cards to feel more powerful), add a small tutorial, way more cards and a lot of polishing.
Thanks for the comment!
Can't wait to see the update! Good luck :)
i really like it
Fun game!
This was was my first idea, but I really suck at drawing trains lol xD
Loved the way you guys implemented it, couldn't have been better!
Btw, would love it if you guys can try out my game!
Really fun train concept. I can get onboard.