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A jam submission

Heat of BattleView game page

Submitted by Darakht — 3 hours, 3 minutes before the deadline
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Heat of Battle's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#5862.6672.667
Overall#7462.3892.389
Creativity#7762.3332.333
Presentation#8042.1672.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Talal Babar

Newbie?

Newbie

Yes - I'm new to game jams!

How does your game fit the theme?
You get thrown into a battle with no explanation or help. The only way forward is to be in the heat of battle. Just get started!

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Comments

Submitted

The doodle art style is pretty neat! It would be even better if the UI and text were hand-drawn as well, that would really tie everything together and make the doodlestyle feel more cohesive and intentional. Also, props for pulling off a multi-attack animation, that’s pretty cool! My only complaint is that the movement could be a bit faster. Other than that, it was a fun little experience. Great work for your first jam entry!

Submitted

Congratulations on your first game jam submission!

Nice job getting a full game done and even 3 hours 3 minutes before deadline.

Love that you created the assets yourself, instead of an asset pack - great job.

Nice work even implementing a combo attack with the sword.

Keep up the good work and good luck on the jam!

Submitted

The doodle visuals are quite fun to look at. Good job on submitting a game! I also really like that you have combos with the sword.

Submitted

ok , its very cool that you decided to make your own assets by drawing yourself, the movement are kinda slow , its nice you made different  types of enemies , the double jump is a nice touch with the combo attack.

Submitted(+1)

I like the art style, but you could zoom in a bit, there is a lot of unused space.

Submitted(+1)

Great first entry! With a few more animations and a bit of extra polish, it could be even better.

Submitted(+1)

The enemy design is awesome! It felt really good to slice away at the crabgunner. a bit more clarity regarding taking damage would be nice. I liked that different stages had different objectives.

Submitted
Deleted post
Submitted(+1)

It's true! You do need a high IQ! (I don't and suffering for it)

Developer

This is without a doubt the best comment I've gotten on my submission. I laughed for a solid minute after reading this. Thank you for taking the time to play my game and writing this comment for me. <3

Submitted(+1)

Cool! It resembles old flash games which i really like but character could be faster and some simple effects like particles and screen shake would be great.

Developer

Your right! I actually realized this hours before submission time. Even the damage taking effect was added at the very end. I am new to this, so I'm still learning

(+1)

i think its cool for first jam, but you can add more speed for char and some game juice