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Magic Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #24 | 3.100 | 3.100 |
| Audio | #25 | 2.700 | 2.700 |
| Progress | #37 | 3.000 | 3.000 |
| Overall | #37 | 2.733 | 2.733 |
| Fun | #38 | 2.700 | 2.700 |
| Innovation | #39 | 2.600 | 2.600 |
| Polish | #48 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really loved the lightning mechanic!! It felt insanely powerful, the vfx-looked sick, and the dragging felt really innovating and interesting - like I was playing a DS game. I'd really love if there was a drag indicator to show me that I was casting the spell and how far you have to drag (maybe also disable the fire when dragging down?).
Had a lot of fun with this one, thank for sharing!!
i felt like i was waiting alot for new enemies to show up xD i liked the mouse and drag mechanic for fire. some more enemies or more targets would be awesome. thank you so much for sharing!
I like the use of doing abilities like swiping down for lighting and double clicking for the other one.
Nice cute game!
Did you make all the art and music by yourself?
I agree with AronGameDeveloper maybe the fire is a bit OP, would be nice to have some more "strategy" maybe chose when to use an element or the other and some animation of the little mage?
Overall nice one!
Cool Castle defense game!
Great job completing a full and fun game loop! Please check out my game if you like Metroidvanias or platformers :D
Very nice start to a tower defence game, I thought the music was very nice and calming. The mechanics of swiping the fire are well executed,
I would like the enemies' colliders to be a bit bigger, as the moment I have to drag along their health bars to damage them.
Also, the fire seems to be too strong, I was able to hold off the enemies very easily by swiping near their entrance and consistently upgrading my magic power. Once I started this tactic, there were never more than 1 enemy on the screen, quickly leading to a bit of boredom.
I would suggest maybe having the fire be a more basic attack that only does a little damage, and the main amounts of damage come from another source, maybe heavy spells with a cooldown or troops to be sent to meet the enemies.
The art and sound are great, it just needs some more polish and progress to really find the fun :D
Looks nice. Promising.
Thanks!