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A jam submission

ThreadView game page

Prototype of dialogue with ASL animations as choices - developed for "Unpolished Jam #3"
Submitted by umeboshilover — 4 hours, 35 minutes before the deadline
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Thread's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#131.6682.000
Creativity#141.6682.000
Overall Liking#141.2511.500
Fun Factor#151.0431.250
Overall#151.4071.688

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game relate to the theme?
About invisible thread as an artwork drawn by umeboshilover, and people's opinion about it through choosing one of dialogue choices as American Sign Language animations. Unfortunately, I had no time to develop the game into a full-blown retro adventure game, but that was my goal. It became instead a prototype of a dialogue with ASL choices.

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Comments

Submitted

I installed it but it wont launch. I cannot rate it. Sorry.

Developer

Oh, what was the error message? 

Submitted

No error. Just not launching. I use Wine, maybe that is the reason.

Developer

I found some answer on the internet. It seems to be some factors accounted that you were not able to launch? 


Yes, Wine can work with exe files from GameMaker Studio, but success can vary by GameMaker version and the specific application's dependencies. Wine is a compatibility layer that allows Windows applications to run on POSIX-compliant systems like Linux, macOS, and BSD, and the WineHQ Application Database lists specific GameMaker versions and their compatibility status. 

  • Compatibility varies:  While some versions of GameMaker Studio work well with Wine, others may have issues. Check the WineHQ Application Database for the specific version you are using to see its rating and any required workarounds. 
  • How it works:  Wine translates Windows API calls into native POSIX calls, allowing Windows programs to run on other operating systems without a virtual machine. This is different from emulation, which creates a full software copy of another system. 
  • Dependencies are key:  The success of running an exe file often depends on whether all of its required Windows libraries and dependencies are available through Wine or can be installed separately. 
  • Installation and configuration:  To run a GameMaker exe file, you'll first need to install Wine on your OS. The specific commands will vary depending on your Linux distribution. 
  • DirectX and Vulkan:  Many games use DirectX, which Wine can handle. However, on some systems, using the Vulkan API can result in better performance, as it is a newer reimplementation that often works well with Wine.