How well the shadows looked like, should be a crime. No suggestions, maybe just some audio and a little more world-building. Solid game.
Play game
Signal Seeker(VimJam 4 edition)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme/Limitation | #103 | 2.366 | 2.800 |
| X Factor (overall enjoyment) | #126 | 1.859 | 2.200 |
| Technical Implementation | #132 | 1.690 | 2.000 |
| Fun/Design | #135 | 1.690 | 2.000 |
| Overall | #136 | 1.662 | 1.967 |
| Graphics/Animation | #141 | 1.521 | 1.800 |
| Music/Sound | #148 | 0.845 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
Which diversifiers did you use, if any? (optional)
Shapely
What tools did your team use to construct the game? (optional)
Unity



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