Postmortems
I was reminded in an email that when I announced the cancellation of the series I had said I would release a doc about what I would have done in the future game...
If you saw my note in the bts scene you'll know that I'm back to considering the creation of a future entry if it means I can fundraise for charity. Since that'...
Why development currently focuses on engine-level work. Many people ask why the project currently focuses on engine and code-level improvements rather than imme...
One of Us Will Die Curse of Strahd Adventure Report 22: The Sword, The Witch and the Vampire Coco’s lute drifts through the Blue Water Inn like a half-remembe...
First of all: happy one year (+ a few months) old to Pippa and Your Phantasmal Problem! 🎃🎉 One plus year after its Spooktober submission, I'm finally able...
Happy holidays, my friends! It's the tail end of the year and that's a good opportunity to look back at the year and to see how far you've come. I know I have t...
Hello, world! This is Pizberry. New Year & Project Milestone Before writing a larger post about what’s currently happening with the game and the studio as a w...
So this game has been out for a little over a year and I always enjoy going back and recording my thoughts to see if I can make improvements in the future and p...
(En Francais plus bas) English Encounter was released on December 20th 2024. That was my first 100% indie launch, and there were quite many things to learn, not...
The design, manufacturing and publishing journey with my latest tabletop puzzle game Herd pretty much mirrors the story of the two Shepherds and seven Sheep, th...
I recorded this video around the beginning of summer to show my friends. At the time of recording, there was already a client/server split, but the hit point wa...
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It’s been over one year since One Last Story was released. I made One Last Story at a time when I couldn’t bring myself to make games anymore. Earlier last...
Last week, the Lumi World didn’t just move — it snapped back to life . Energy returned. Systems heated up. Players showed up — and stayed. Here’s how th...
Hello Rotters! How long have you survived from last build? Well, you know you can report game crashes from ./game/log, right? So, here is the devlog of working...
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Oceania 2084: A Postmortem Introduction: What is Oceania 2084 and why was it made? Oceania 2084 is a dystopian tabletop roleplaying game that asks a simple ques...
thats about it...
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A minimalist, customizable sci-fi terminal–inspired UI theme built for the Godot Engine.
Hello Rotters! I've just appeared at this youtube channel: It was just a mention, but as I think as dev it was important. I'm still working on a lot of new upda...
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First of all, the game can now be played for free. The 1$ was an experiment, and since only 1 person bought several months ago it it's safe to say that this sho...
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Here's a personal message from me (Nayru) to anyone who's interested in the current state of NoBreadStudio. The 13th of December 2025 marks three full years sin...
✦✦✦ Исправление бага с членами команди. И добавление титров к 1 главе. ✦✦✦...
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Hello Rotters! The next build is coming and will have a lot of new improvements as vehicles and seed words pro the procedural world generation. Some seeds for u...
Ok, here we go. I don't know if anyone read this, but, lets write.... After the first release of the game, just started to think about how to expand it, how to...
Well, I put together a small game in a few weeks. I've been experimenting with environmental storytelling where the narrative is told entirely through objects s...
This will be an unusual devlog entry, but I found an interesting post on Reddit , and it reminded me of my journey in life. The post title and the main question...
In late 2019 some lovely friends and I got together and played Dungeons and Dragons together every couple weeks for more than two years. It’s one of my favori...
Should I need to tell you my story? I've sat on this project for a long time, three years without any work done. My original intention was to build myself a lit...
Congratulations are in order! During work on this project, I finally realized that commercial success does NOT equal projects success. For the longest time, I t...
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Story Time: Originally I posted my app to Nexus mods. And it was rejected for being an app and not an actual mod. Which was confusing because I've seen apps on...
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im so sorry guys for this movement mechanic i thought like it would be more realistic. ik the shaking is too high but i cant change it because of how it works...
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While I was translating, I came to a logical conclusion: it's worth working on the interface and making it at least not crooked, because it's very confusing in...
THE SECOND HEARTPICKER DEMO HAS BEEN RELEASED!!! GO PLAY IT NOW!!!!! Aditions: -A pause system -A kick/ban players system -A level editor -Featured levels -One...
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Hello everyone My name is Nick, and I'm a regular warehouse worker. I've been interested in video games all my life. This year, my gaming experience has reached...
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One of Us Will Die Curse of Strahd Adventure Report 20: The Massacre at Castle Ravenloft The following chapter is a spin-off session run as a One of Us Will Die...
Happy 4th year on the milky way. Please don't ask where the 3rd year anniversary post is, I was very preoccupied at the time. Probably drinking tea and kicking...
Introduction Grab yourself a drink or two, this is a long one. I'm putting each part of the introduction into its own collapsible section and if you read only o...
One of Us Will Die Curse of Strahd Adventure Report 19: Festival of the Blazing Sun A few hours earlier, some time before the others would open their care packa...
Just small screenshots after a major update...
"Dreams are born for free, but turning them into reality costs."
Since releasing the game, I’ve used the proceeds from sales to apply for many awards and exhibitions, and been able to exhibit Five Years Old Memories in a pl...
One of Us Will Die Curse of Strahd Adventure Report 18: Three Good Men The mule plods along the dirt road, its hooves puffing up little clouds of dust under the...
"Dreams are born for free, but turning them into reality costs."
We are currently working on bug fixes and improving the overall experience of the game . Right now , we 're focusing on solving user interface issues , fixing i...
One of Us Will Die Curse of Strahd Adventure Report 20: The Wachterhaus Breakfast at the Blue Water Inn is a thin chicken soup and stale bread. No feast, no win...
Every year during October I like to make something short and fitting for the season. For the past few years, that's been a Gothic tale set in a gloomy house (or...
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🧩 Devlog #2 – Quality of Life Update Hey everyone! This update focuses on a few Quality of Life improvements and visual upgrades to make the overall experi...
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I'm sorry to say, but... Girafficus has been put on PAUSE! I have somehow managed to end up in Girafficus limbo, never putting my heart, soul, and effort into t...
Heys peeps ! Alas we didn't managed to get private fundings for our game. So we will certainly go bankrupt, but the project won't die, it will just be severly d...
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It’s been one year since I released Extraneum, so I figured I’d write a post-mortem to explain my process, what went right and wrong, and as a mean to refle...
Hi hi! This is Polly, reporting from my pompompurin infested headquarters. I supported Onigashima in designing the monster/ghost forms for our cast of LIs, as w...
What did I set out to do with Spearhand Faring ? I wanted to play around a bit with one of the lighter stories in Le Morte Darthur . I wanted to write a literar...
Hey everyone! Now that I've had the time to recover from the hectic jam period, I'm sitting down to write a devlog for SpookY2K! I'll talk about our initial pla...
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