I enjoyed the scale factor and how it was implemented, movement felt good, nice sounds. Good Tutorial section when it came to movement. However i felt like it did lack guidance, I didn’t know what I had to do once I got to the skeleton (first part). Bugs where in the first room you can drop the square behind the hole. Depth of Field was a bit distracting when I had the box in front of me and I wanted to scale. Scaling felt weird where you had to have your back towards the place you wanted to go. By random clicking i discovered that RMB allows you to scale, as the tutorial text had not come up yet. I managed to get out of the room with the skeleton by climbing up the arm. I do not know if that was intentional or not. I would suggest having an Escape option/menu, Have the box you carry be smaller and not in the center of the screen as this will allow the player to see the scale more clearly. I do appreciate making it transparent when it came to close to the camera. Consider having a little objective text to show what or more importantly where the player should go.
Time Spent 20min
For 72 Hours, this is a great job! I look forward to this if it becomes polished! I enjoyed it :D