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A jam submission

Re:WindView game page

Time loop platformer
Submitted by Smile3329 — 1 hour, 37 minutes before the deadline
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Re:Wind's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#45092.6252.625
Creativity#47623.0633.063
Artwork#49512.7502.750
Narrative#59241.9381.938
Enjoyment#76361.9381.938

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The main character has a backpack that can loop back in time

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Comments

(+1)

I love the art-style and the rewinding feels cool! But I didn't intuitively get the connection with the jumping. It doesn't feel like it "emerges naturally" from the rewind, that you can suddenly jump in the air, but it could be awesome to explore some other ways to play with the rewind (like collecting stuff or using the change of velocity) Can't wait to play the next version if you decide to make it :)

Submitted(+1)

I like the art and lighting. I also had trouble figuring out the jumping part. It requires some time to practice to pass.

Submitted(+1)

This mechanic is super unique, haven't seen it in other games here! I enjoyed this game very much. Great job :)

Submitted(+1)

That was a cool game with a unique time travel/rewind mechanic! It did take me some time to figure it out but I ended up getting there and it was fun to learn how to use it and get through the levels with it. I also enjoy the atmosphere of the game. Great work!

Submitted(+1)

I don't understand the time rewind mechanic so couldn't make it past the first rewind tutorial. Seems like the rewind can influence what you do in the future by giving an extra jump but I couldn't figure out how to make it work with the rewinds, even when trying to recreate the animated tutorial in the background. 

Visuals and ambience was great though, willing to give it another attempt with tips/pointers on how to use the rewind mechanic.

Developer(+1)

Sorry I thought only videos would be enough.. So basically you can start recording time anytime you want by pressing "Z", except 1 second delay after your previous recording "session". While recording you can either wait 2 seconds and its gonna rewind the time by itself, or hold "X" to rewind it manually during the recording. By releasing the "X" button rewinding stops and you have 1/4 of second time to jump. I made it so small, because I wanted my game to be something similar to Celeste. Some skillbased parkour platformer. Due to lack of time (I have missed 1 day) I couldn't make more intuitivly understadable tutorial. Sorry again xd.

Submitted(+1)

Thank you for replying. I went back and was able to get passed thanks to your tips :) 

I was also surprised it remembered my progress too, that was cool! 

(+1)

The lighting's cool but I don't get it

Developer

You can check up my comment above. Of course only if you wanna give it another chance!

Submitted(+1)

Having all the control on the left hand is kinda hard to play

Submitted(+1)

I really like the concept, and the atmosphere was well done. I agree with some of the points raised in the first comment — there's a lot of potential here. I'd love to see a more complete version in the future. Well done!

Developer

Thanks mate!

Submitted (1 edit) (+2)

Agreed, movement was a bit of hurdle to understand. I would prefer WSAD + space for regular movement and maybe LMB + RMB for record/rewind? Or something else on the right hand to record/rewind.

I also had a really hard time understanding how recording and rewinding might help me get through this first gap. I tried recreating the short video, but I couldn't make any way. It seems like there would be a second jump mid-air, but it doesn't happen for me. I am clueless, but maybe that's just my platformer skills :)

Nonetheless, cool concept and I would love to see it polished! I loved the visuals too!

Submitted(+1)

Great job with this submission! I really love the filter effects on the screen (though they last for a little long) and the lighting is well done too. At first I was like "I cant read the tutorial text" but then had the cool moment of running past it and seeing it be fixed. Movement was a little floaty/slippery so it was hard to land precisely but the mechanic was very clever. Awesome job!

(+1)

Just read the first comment, and Yes, developer, I also had trouble with the controls. What a hard game! Although the difficulty, it is great.

(+1)

Please other buttons next time. C shouldn't be jumping. WASD for moving. I had problems with using the arrow buttons and the ZXC simultaneously. But other than that good idea. Is a good basis for something to work on.

Developer(+1)

I was referring to Celeste with movement. I found it convenient to use both arrows and zxc for moving. Anyway thanks for a review. I will take it to consideration