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iFrtz

4
Posts
A member registered Aug 06, 2025

Recent community posts

Loved this game, the added obstacles and the bird mechanic. It'd be so cool to play a polished version where the way you interact with the bird is even clearer. Maybe if it drops the light even if you're too slow but then it disappears before you can get to it if you're not fast enough. But it's honestly such an elegant idea!

That was amazing, thank you for making this! Really enjoyed playing it. So cool that it's actually improvised :) On my second attempt I found a spot in the boss-fight where I could just stay still and the projectiles would miss me...  It could be cool to add rhythm or a way to charge shots to incentivize not holding the mouse-button down.  Also if there was some way that the loop played a bigger role, for example if enemies you miss re-emerge on your next orbit or something.

Bravo!

I love the art-style and the rewinding feels cool! But I didn't intuitively get the connection with the jumping. It doesn't feel like it "emerges naturally" from the rewind, that you can suddenly jump in the air, but it could be awesome to explore some other ways to play with the rewind (like collecting stuff or using the change of velocity) Can't wait to play the next version if you decide to make it :)

I thought the concept was really clever and creative. Maybe I'm just not good at racing games, but I found the controls/car handling unforgiving. Especially with the hard stop on wall-collision. So I didn't make it far enough to see the way the change feels in later laps. I think it's a very cool concept to explore though, having the player get used to one way of doing a loop and then changing it a little every time...