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A jam submission

PlayTestView game page

Loop over the same level. After each loop adjust the difficulty. (higher difficulty + speed = more points)
Submitted by Cuala — 2 hours, 28 minutes before the deadline
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PlayTest's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#9763.3003.300
Creativity#11833.9503.950
Audio#18683.2503.250
Enjoyment#19433.4003.400
Artwork#39503.0003.000

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You reiterate over the same level and customize it each time. You are playtesting the game, by playing it over and over again. Also the characters eyes are shaped like a loop :)

(Optional) Please credit all assets you've used
Pixel Operator 8 font
https://fonts2u.com/pixel-operator-8.font

Aside from that, made everything myself

sound effects made with jsfxr
pixel art made in aseprite
music made in beepbox

(Optional) What would you like to be called if GMTK features your game?
CobyCuala

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Comments

Submitted

Very cool idea, playtesting can be such a loop process :)

Submitted

There is potential, i like how you did it

Submitted

Really great concept! Congrats!

Developer

Thank you! I'll check out your game now ;)

Submitted(+1)

Really Cool Concept and well execution. Well done!

Developer

Thanks a bunch!

Submitted(+1)

I really liked the concept, very fun.

Developer

Thanks for playing! :)

Submitted (1 edit) (+1)

Pretty fun concept with the game dev asking what changes he should make. I liked it!

At first, it was kind of easy but it quickly became quite hard with all the lasers, flamethrowers and spikes. I think I finished the game with 318 points, something like this. In the end, I tried the most difficult layout: way too hard for me hahaha. Well done on making this pretty cool game!

Developer(+1)

Thanks a lot!

Submitted(+1)

I love the creativity my guy!  That just felt good to play, I knew what to expect and actually giving feedback as part of the game was really cool.  I thought the difficulty level was spot on but I think you could have made it a smidge harder if the character controller had been a bit more precise, it seems like if you have a lot of practice it's really easy to use but I felt like I was over shooting my jumps a lot and that took a sec to get used too.  I don't know exactly how you'd fix that but that's a super small critique, well done!

Developer

Interesting feedback thank you! Glad you enjoyed it :)

Submitted(+1)

I just added every trap after the first clear and tryharded until I finally beat it. Great game!

Developer

The only true way to play it.. lol, thanks for playing :)

Submitted(+1)

Pretty good. I like the idea but some of the difficulty boosts feel a bit cheap, like the spikes having a blind jump. It feels like the developer was upset with your advice and wanted to make it worse just to spite you. However, I like it's replayability, narrative and concept.

Developer

I can see that, I put those spikes there and I guess in playtesting i got so used to them they stopped feeling cheap haha. Thanks for the criticisim and thanks for playing :)

(+1)

Awesome game! The best I’ve tested yet! Love the catchy music. I was humming it long after

Submitted(+1)

OMG one of the best games I have played in the Jam yet! Such a creative idea on the theme. I have never played a game like it and I think this is super underrated. Great job!

Developer

Thank you so much man!