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Patrick's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay/Fun | #22 | 2.462 | 2.462 |
| Art Style/Visuals | #26 | 2.615 | 2.615 |
| Audio/Sound Design | #30 | 2.423 | 2.423 |
| Innovation | #33 | 2.269 | 2.269 |
| Overall | #33 | 2.354 | 2.354 |
| Theme | #44 | 2.000 | 2.000 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Construct 3
How does your game fit the theme?
Every enemy follows a loop, the which you can break by using your cards
Self-made & used stuff
Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
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Comments
Nice concept. The pixel art and music is good. It is quite challenging even at easy difficulty.
At first it was confusing because we usually drag and drop cards in card games, and when I do clicked the card, I don't know the next step would be to click a blank space under the enemy card. It would be nice to have a drop zone indicator when you select a card to signal the player "you can place it here".
The flow is easy to understand but it needs balancing. For example in my first session, after level 1 I can choose shop or spar, I chose spar (works like merging), then at level 2 I faced two Walls that obliterate me easily because I ran out of cards not enough damage.
Overall, I think the entry is great and polished well within 10 days. Well done.
A fun and challenging card game!
Nice to see a card game between the entries also. This was an enjoyable and strategic card game with a good level of challenge. The game looked polished, with well-made pixel art and fitting audio and SFX. The controls worked smoothly for me with the mouse. Only at first I tried to drag and drop the cards, but I could not get that to work and just needed to click. Maybe something that could be done in an update. Would be cool to drag it to the play field I think :-)
The difficulty was definitely there, but in a fun and engaging way. I didn’t get super far because of that, but I had a good time playing and figuring out which cards to use, save, or combine for the next turn. There was a nice variety of cards, abilities, and possibilities to explore. The in between shop and random card options etc. also added an extra layer to the game.
The theme of breaking the enemy’s loop was present—maybe a bit light, but ok—check!
All in all, a solid jam entry and a fun, challenging card game. Well done! 🃏🎮🔥
PS: Nice GoedWare reference..🆒! And of course a strong card 🃏😃
It entertained me for a while, but I didn't dive too deep. I reached level 9 without much effort. The time I played, I noticed a simple but original idea. I haven't played enough to determine if there's more hidden, but I haven't really felt like doing so either.
I seriously doubt that this game was made in just 10 days, and in any case, it's very suspicious that its resemblance to the theme is the same as any other random game. Designing a card game can't be done in just 10 days. I don’t think the creator of Slay the Spire made the game in only 10 days. It's true that the idea could have been conceived before the jam legitimately, but in any case, the execution is complex, and it has three difficulty levels—I really doubt it.
Well thank you! If you tell me that its not belivable that i made it in the jam timeframe you are giving me an incredible compliment!. I did make the game during the jam, and i thought about the theme before starting. But i get that maybe its hard to relate to it. I think i can provide proof on how much i took to make it. If you want to reach out on discord i will be happy to show you!
That said thank you really much for playing and leaving your feedback!
It was mainly because any random game fits the jam's theme better than yours, and in any case, I wouldn't play it again. It's really bad.
😂 you really are dishonest
Do you really think I'm going to play your game again? I think you need to face reality.
bruh, it's not what i said. but i understand it
Oh yea, my discord is Pacchettino
Interesting game, I found it hard to play and got destroyed on all levels of difficulty in only a few rounds. The polish is there, the game does not have any bugs, and the player is properly moved to each part of the game smoothly. The instructions are a bit much, when most people are presented with an entire screen of instructions, they will more often than not, not read it. Most of the individual explanations were fine, but the font is too large, and the individual steps were not structured disrupts eye flow causing fatigue.
You criticize my game for being a copy of SuikaGame and you go and make a copy of Balatro, ironic.
bruh, ever played balatro? i don't think so. is there poker? Combinations of Cards??? something like a joker?? is there a similar mechanic? no it's like saying that pokemon is a copy of poker! now, just so you know. i'm not going to say that your game is good and beautifull if it isn't. i will be honest. and if you can't take it, then that's a pity
The art and sounds are really cool, and I can tell the amount of dedication and hard work that went into this game, good job! That being said, card games really aren't my type of game so it's hard for me to understand them on the same level as other game genres but from what I've seen from this, it looks pretty well thought out and well executed. Keep up the great work!
maybe make a good game yourself before you give critics to others.
Great entraining game ! It took a while to get to know the mechanics and what to press but after a while I got the hang of it and love the variety of the cards and abilities
I think the polish and aesthetics is very well done. Managed to get to round 8 on hard mode. I think maybe providing a guidebook on what an enemy's actions do would be great, especially cause I'd find myself forgetting from time to time and some look very similar to each other. (This is also important cause hard mode starts with the random action card, and using it I'd be like "What the hell is this.")
I think mechanically its very simple but there's a lot of depth and overall it's a blast! Imo, I don't know if this is a hard thing specifically, I do think making players also have a chance to randomly get a cursed potato is REALLY toxic form of difficulty.
Great job though, loved the hell out of this game!
Thank you, about not knowing the actions, well you can! hovering your mouse over an action is going to tell you the name and what it does!
Thank you really much for playing. Love you liked it :)
Ooh. Oops, well that's on me LOL. Great game!
Nice-looking card game! The animations are really well done and add a lot of polish to the experience. The tutorial page and text could use some refinement to improve clarity, but overall, everything looks great.
The game concept is simple and solid, though it doesn’t introduce anything particularly new. Because of that, I’m not entirely sure how it fits the 'breaking the loop' theme. If there’s a deeper connection, it wasn’t immediately clear to me.
That said, it’s a well-executed game, and I appreciate the effort that went into it!
the theme fitting is written in the game page and written in the tutorial. to put it simply each enemy follows a pattern of actions, that loops. almost every card in the game has an ability the which modifies by removing or changing actions said loop! effectivly breaking their loop!
Thanks for playing and rating my game.
P.s i got really scared when i saw your first wrong review hahahah!
Of course this can be an interpretation of breaking the loop, but I think it is not a "deep" one, as every game would have a cycle that somehow is broken, right? Still: Nice game and I hope you keep on going.
Hey, i think you rated the wrong game!, in my game there is no keyboard input and no loop restarts?, a tutorial exits! yeaaa i think you need to double check 😅
Great card game. The soundtrack is nice too.
So I'm just gonna rate every category with some comment to it.
Gameplay: Easy to pick up concept, good difficulty (compared to what you've picked), very cool card abilities, and nice goed ware reference btw lol. The only problem I had, was that if you had no card left at the position the enemy was, you had to constantly click the bell and wait for the enemy to finish you (maybe I oversaw something?).
Art: Good art style, smooth transitions/animations, fits the gameplay
Sound: Fitting sound effects, good music, nothing to criticize here too.
Innovation: Of course, there wasn't a crazy concept here. The most innovation comes from the cards and their ability.
Theme: That's sadly the most disappointing. It seems like you've really wanted to make a card game and had to fit the theme in somehow.
Besides this critic, it is still a very solid, cute card game; don't get me wrong :)