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A jam submission

Escape VelocityView game page

Outrun the event horizon before gravity slows time to a stop!
Submitted by FollowTheDopamine — 2 hours, 59 minutes before the deadline
Rated by 10 people so far
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Escape Velocity's itch.io page

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Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
Escape Velocity is inspired by real physics. Near a black hole's event horizon gravitational time dilation causes time to slow dramatically. From an outside perspective you would appear to freeze in time as you approach the event horizon.

What did you do to ensure accessibility of the game?
Game difficulty can be adjusted at any time in the options menu to match the players ability.

A toggleable player indicator can help players maintain visual focus and reduce cognitive load.

Flash effects and camera shake can be controlled for anyone with photo sensitivity or motion sickness.

Independent volume sliders can be controlled by the player to make the game available to a wide range of audio setups.

The game uses distinct shapes and high contrast to ensure clarity for colourblind players.

Did you include the Indieformer or Patch Notes logo somewhere in your game?

Yes

If AI was used in your game, let us know how you used it.
AI was used for boilerplate code and code completion.

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Comments

Submitted

This game was quite fun! I was able to get to A on Easy and Hard after maybe 20 or so tries? I like the feeling of the rocket jumping, and the indicators... Lots of times I had a really great run only for me to barely misjudge because of the perspective or a platform being in the way and felt like the perspective felt hard to  judge at times. 

I think the art looks great and I love the tweening of the platforms as they come into view, I do wish the first couple would come in just a hair sooner so I could start planning my route. Music is cool and I think raising up the sound of the rocket jump just a bit would help with the feel. 

The loop is super short and sweet which I like, also enjoyed as you got closer to death you had more time to plan, gameplay playing right into the theme. Nice


Great work! Keep going!

Submitted

I like the whole premise of the design. So basically, jump king + soldier rocket jumping? Got it! Played for dozens of rounds and got S+ in both easy and hard. I quite enjoyed it to be honest! The gameplay loop is super simple yet addictive, and getting a high rank feels ultra-rewarding. Nice job!

Other things I like:

  • Short and quick reset. Essential for these types of games, and I think you nailed it
  • Rocket jumping is super satisfying
  • I like the physics theme of the game. Why someone wants to stay this close to the event horizon is beyond me. Watched too much interstellar perhaps?

Suggestions:

  • Although I like the green indicator very much, the game still feels very unfair at times, especially when it's near impossible to judge midair distance towards any platform. Not sure how to deal with it, maybe more indicators/grid, but then it would probably go against the whole design. hmmm
  • It would be nice to have rocket jumping sound effects, but it felt a bit empty at the moment
  • I get it that white distinct shapes are meant as an accessibility feature, but some (and just some) decorations would make the game feel way more polished than it currently is

Anyway, I think you did a great job making this game! Keep up the good work!

P.s. Is there an end to the game? Surely after S+ and possible S++ or S+++, there shouldn't be anything left?