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A jam submission

War HeadView game page

Submitted by GamesGuy (@GamesGuyx) — 4 hours, 42 minutes before the deadline
Rated by 13 people so far
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War Head's itch.io page

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Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
You play as a factory worker who wakes up with his head turned into a nuclear bomb. You have to consume control rods to keep it from exploding.

What did you do to ensure accessibility of the game?
Made a web build so anyone can play without downloading.

Did you include the Indieformer or Patch Notes logo somewhere in your game?

No

If AI was used in your game, let us know how you used it.
I didn't.

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Comments

Submitted

Loved the art and vibe of this game, unique :0

Developer

Thank you!

Submitted

This was my favorite so far! I was able to make it through 3 days before. you know... But is was really fun and had awesome art!


If you would like, please try out my game too!

Developer

Yeah sure! Thanks for trying out my game!

Jam Judge

Love the artwork and the theme!!!

Developer

Thanks!

Submitted

Really liked the theme, would love to play  an extended version!!

Developer

Thanks for playing!

Submitted

Great job, I liked the art style and the theme of the game, simple and nice game you made.

Developer

Thank you!

Submitted

I really enjoyed this one! Something something working to death. The ticking and sfx really sell this game. Got really stressed around day 5? 6(?) At first what seemed like a manageable thing quickly became quite unmanageable and stressful. 

Great design for the art style. Again the simplicity of the design really sells the narrative and game play. Instructions pretty clear. 

Great idea and submission

Developer

Thanks!

Submitted

Oh god this was so cool. I can't imagine how someone can pull off a Kafka in a game so well, but here it is. Heavily praised. The art is really nice, but I'd specifically mention the audio of the game, where the lack of music actually does the game such a huge favor conveying the dread of the situation. Gameplay-wise, it's super simple, but I think this is exactly the point. Also, why is a guy even selling stuff that should in theory, help him survive, well that's Kafka for you. Really well done. Listed.

Other things I like:

  • Clock ticking. The helplessness
  • Increasing difficulty/decreasing time limit. Which I think is the most important part of the experience. Without it, I would get super bored (not if I am already getting it for the first few days, but hey thats perfect)
  • The bomb head. Did I mention I really like that design?
  • The factory aesthetic that fits super well with the tone of the game

Suggestions:

  • Some improvement on the dragging input would be nice. For some reason, it breaks from time to time, and that felt really off for an otherwise smooth game
  • Some more effects (e.g. buying rods, completing chipsets, ticking) would definitely elevate the game

Super well done! One of my favourites this jam. Really, really well done.

P.S. What would happen if I mess up on the chips? I doubt things would happen but I just never tried :)

Developer

Thanks for playing! Yeah metamorphosis was the main inspiration for this game.


P.S. about the chips, you lose a part of your salary if you mess it up.

Submitted

Gotta love the only guy who chose to stay with the Bomb, even though he knew that, he will be disintegrated one day, and yet he sold rods instead of supplied them for free.

Starting the game with the clock ticking is a little too sudden. But I could manage it with the enough provided guides.

Developer

I wanted to add a tutorial section so that players can be eased into the game instead of being dropped in directly. If there is another patch notes jam, I'll make sure to implement that.

Submitted

The small, enclosed space, the endlessly repetitive simple labor, and the ticking of the clock create a peaceful sense of despair. I enjoyed it.

Developer

Yeah, i wanted to capture the essence of getting stuck in a repetitive life. Glad you liked it.