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Playtest & Feedback Exchange Game Jam

is a developer-to-developer playtesting event organized by Indie Playtest Fest, not a traditional game jam and not a competition.

The goal is simple:
game developers playtest each other’s games and give structured feedback.

You may submit your game in any stage of development, including very early prototypes, unfinished builds, or experimental concepts.

And your game can be on any format, as example: browser playable, Windows, Commodore 64, or even Nintendo 3DS cartridge if you like. 

Just keep in mind that more exotic format your game is, less likely it is to get anyone to playtest it. Browser playable is playable by anyone, but Nintendo 3DS Cartridge would be hard to get and play.


How it works

  • You submit your game to the jam in its current state (and you can freely update it as much as you like; this is not a competition, but a way to get proper feedback for your game in the state it is when someone is playtesting it)

  • In return, you are required to: playtest and give feedback on at least three (3) other submitted games (You have 1 month to do so)

  • Feedback is given through itch.io comments, forms, or other methods specified by the developer

The itch.io “voting” system is used only as a tracking tool to ensure that all games receive attention.
This is not a ranking, contest, or popularity vote.


Why this is ideal for early playtesting

Public playtesting too early can be risky:

  • Players often give a game only one chance

  • Very early builds may lack polish, onboarding, or convenience

  • Public testers may not want to read instructions from separate files or deal with rough edges

Other game developers, however:

  • Understand early, messy builds

  • Are more patient with incomplete UX and placeholder content

  • Can provide higher-quality, more actionable feedback

  • Know why certain design decisions may exist

This makes the exchange format ideal for early-stage and pre-public playtesting.


“Public”, but intentionally low-exposure

While this jam is technically public on itch.io, it is not promoted to a general audience.

The intent is that:

  • Only developers who actively join the exchange will be playtesting games

  • Casual players are unlikely to stumble onto these builds

  • The environment feels closer to internal or peer playtesting than a public demo release


Relationship to Indie Playtest Fest

This exchange is a sub-event of Indie Playtest Fest.

Indie Playtest Fest focuses on:

  • Public playtesting

  • Wider player feedback

  • Promotion and visibility for more polished builds

The Playtest & Feedback Exchange Game Jam exists specifically for:

  • Early development stages

  • Developer-to-developer feedback

  • Iteration before public exposure

You can learn more about Indie Playtest Fest and future public playtesting events at:
www.indieplaytestfest.com

Future

This is the first time this Playtest & Feedback Exchange Jam is being held, if there seem to be interest to this, this is planned to be held bi-monthly, or even monthly, so games could continuously keep playtesting their builds.


Submitted so far(14)

All submissions
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Browser playable (6)
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Windows (9)
macOS (2)
Linux (4)
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A browser-based RPG. Call your mom, use cheat sheets, and defeat your teachers!
Fighting
Play in browser
Action
Play in browser
eaglercraft v1.5.2 port
Strategy
Play in browser
A short interactive story about justice, morality, and tough decisions.
Educational
Play in browser
You needed a place to live. She needed to rent a room. Things didn’t stay professional for long.
Visual Novel
2D parkour platformer, switch worlds, dodge obstacles, collect floppy disks, and race against time.
Platformer
Play in browser
Cozy Boat Based Cargo Transporter
Puzzle
3D Platform Fighter
Fighting
Sci-Fi action racing with cool girls & crazy powerups!
Racing
Restaurant Fusion Tower Defense Demo
Strategy
Drift.Loop.Smash.Repeat
Survival
Play in browser