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L.A.T.H.E.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| gHosts' Choice | #1 | n/a | n/a |
| Sound Design | #49 | 3.786 | 3.786 |
| Aesthetics | #64 | 4.214 | 4.214 |
| Story | #68 | 3.464 | 3.464 |
| Creativity | #131 | 3.679 | 3.679 |
| Enjoyment (Best Game) | #147 | 3.393 | 3.393 |
| Horror | #329 | 2.536 | 2.536 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What game engine did you make this project in?
Godot
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Comments
I really liked your game, it reminded me of alarm and doom, but the enemies feel strange and the rooms are too small
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Cool visual style! Reminded me of the Outcast and other old games. Also, very impressive level generation! Although I must admit that the first time I played the game, I was stuck in the very first room, due to enemies being in the next room and thus doors being shut. Or at least I think that this was the reason behind it.
I liked the core concept of memories as architecture, I think you can pull of a lot of interesting stuff from the memory as labyrynth metaphor.
Great job!
Wow, the game's aesthetics are stunning. I'd also like to say that it's well optimized—there's almost no lag in the browser. Good job!
Very nice concept for a game! The story is intriguing and well told, the sound design is great and visuals are impressive. The combat feels a bit confusing at the beginning, but you get used to it pretty quick and it becomes a bit too easy. I think that having more non-story items would be nice, so exploring the maze would feel more exciting or rewarding, like having to find and pick up health items instead of the health just resetting once you finish a fight. That way it would add more of a challenge, instead of just tanking most of the enemy attacks
Other than that, it was a very enjoyable experience!
i liked the themes a lot! the text in the game was fun to read and the symbolism was cool. music was super fun (great tracks complemented by cello!), but there were a few instances that sounded like motifs were being played out of nowhere/semi-randomly haha. aiming the gun was a little rough and i think more variety in non-combat rooms could have actually helped mix up things (though maybe that would've been out of scope).
would love to see more from your team!
Good vibes here, nice artwork and great soundtrack! I found navigation to be difficult to see in the smaller rooms, and the combat wasn't super intuitive at first; I got the hang of it eventually, but it was a little to repetitive to really sell me on the game.
Amazing entry! The artistic direction here is fantastic! I love how stylized everything is and how smooth the animations are. Spectacular sound design, and the little sound blips in the background make it feel dreamlike. The story itself is intriguing, albeit a little vague, which I think is intentional.
The enemy variety is really nice, but it's a little hard to tell when you're actually hitting the enemies with the gun. Also, the map itself is a little hard to navigate, and while it is intentional, it is a bit disorienting, and not in a good way. I didn't know where to go to progress most of the time, and ended up walking in circles. I feel like the walls should be see-through when your character walks behind them. Lastly, it would also be nice to have a better idea of what I'm doing in the mind maze other than ghost busting and looking for things to click E on. A better prompt for what the intention of my shooting things would be, perhaps?
Immaculate vibes otherwise. Can't overstate this enough, huge kudos to whoever did sound design and soundtrack for this.
Also, a way to manually reload would be awesome.
Other than that, everything else is super cool. Definitely a game that, with more time and polish, deserves a full release! I would absolutely play it in my spare time
Very nice!! I love the stylized storytelling, I might request that you turn on UI scaling, on high resolution monitors the text box is very small. I understand this is hard to test though :(
I like the battle system, a bit more in-game tutorial would help as I didn't know what I was doing for a bit. The thumbnail art is also gorgeous, sound design was great too!
This is what the UI looks like on my monitor! I think it's a toggle in project settings -> stretch -> mode, by default it's off
The Isometric pixelated artstyle is so damn cool!
I think the premise of the game is quite cool, never really seen this maze subconccious idea, very nicely executed, and really cool storytelling with the items that you find around the maze.
The combat system on the other hand is super tedious, there is not much response for when you are hit and I still do not know how you are supose to hit enemies, I lock onto them, shoot and they seemingly don't take damage, they do but randomly, and it doesnt even have to do with them dissapeering I think? The combat was frustrating, flat and really the game would have beneffited without it, it adds to the story and I get what the enemies are supose to represent but it should have been a 1 off thing, it just ruins the flow of the game in my opinion.
Other than that, really cool psychological horror !
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I was drawn in by the cover art then got ganged on by blue ghosts. Pretty cool art style.
thank you! (I did the cover art :3)
Nice game, the graphics is really nice. The movements are a bit slow, but overall... good job!
The art is beautiful, and the premise and story-telling too. It isn't my style of game at all but I still enjoyed it, even if the controls were a bit weird for an arena that small. Congratulations!
It was a cool design and gameplay premise. I think the attacking system was a little clunkly, but I really loved the art style of the game. good job
pretty cool game great music and art, different style! i think maybe a dash would work better than a sprint in these small rooms. also think maybe the enemies could have less health
The style is really nice, and the gameplay is cool. This would make a great roguelike if it were turned into a full game. Congrats on the game!
pretty nice style! well done!
The aesthetic and sound design really stand out here, congrat you guys for making it so sensational!
I also enjoy the combat and the story of the game too.
Very attractive graphics that remind me of the original 3 Alone in the Dark games. Great soundtrack, very immersive.
Combat is enjoyable, though sometimes I could not land a hit and I wasn't sure why.
The text is very well-written, however, the text size is scaled far too small, making it difficult to read.
enjoyed the game!
enjoyed the game!