This jam is now over. It ran from 2025-12-19 20:00:00 to 2026-01-04 22:00:00. View 94 entries

TOY BOX JAM 2025 is a game jam where I give you sprites, sounds, music -- and you have to make a game with those assets!  Here's some previous TOY BOX JAM games!

PLUS there is an Augmented Reality Game (ARG) -- if you solve the mystery... you get MORE assets to work with! 

HERE ARE THE FILES!

Go here and READ the "READ ME FIRST" file. 

SPAM ENTRIES NOT USING THE ASSETS WILL BE IMMEDIATELY DELETED.

JAM DESCRIPTION 

In this two-week holiday jam, you are provided a variety of sprites, sound effects, and music, and you have to make a game with them! On December 19, 2025, at noon PST, I will release the Toy Box Jam "base files" for Pico-8, Picotron, and  all other engines, like Unity, Godot, Gamemaker, etc. 

Your mission: choose how you want to jam: 

CHILL MODE (easy). Just take the available assets, and make a game with 'em! Go ahead and change colors, whatever -- as long as you start with the jam's asset as the source.

MYSTERY MODE (medium). Solve an Alternate Reality mystery by poring over the files and documents left behind by the recluse developer Max Tojoby!  

BASE ASSETS MODE (hard). Code a game with JUST THOSE GRAPHIC AND SOUND ASSETS  contained within the tbj2025_base_assets folder without modifying changing them at all. You can palette change, or scale them, but use those assets.

What's in all the base assets? Let's take a look:


CONTENTS

  • Full 2D sprite sheets of various and sundry game graphics, plus optional sprite fonts -- use one or the other, or mix and match!
  • INCLUDING NEW 16x16 sprites in the Picotron palette (usable in any game engine)! By Doriencey!
  • Graciously donated full color sprites (and some I've converted down to Pico-8 colors) from Craftpix.net!
  • A good variety of sound effects to use
  • TONS OF SONGS FROM THE PICO-8 LEGEND GRUBER! Including three found nowhere else! And Picotunes 1 has been amazingly translated to Picotron for your use, by the talented kc00l! 
  • Plus other sound effects and music from him and others made just for this jam!
  • Some optional support code: sprite font print function, big print function, simple collision, window drawing, starfield, and more....
  • All sorts of fun holiday sprites for you!
  • Plus Optional Themes to explore if you like that sort of thing!


USE ANY GAME ENGINE YOU WANT, though the assets are made originally for Pico-8 and now Picotron. Extracted sprites, sfx, and music are within for folks using Unity, Godot, Gamemaker, Love2D, Picotron, or other engines!  (Pico-8 folks, you don't need to download all those extracted WAVs and MP3s...)

I PROVIDE THE ASSETS. YOU MAKE THE GAME! GO!

WHAT IS THE SPIRIT OF THE JAM?

Please only use the assets provided and don't add detail to them.  Making your own assets is for other jams, thanks!

BTW...

NO JUDGING!

This is just a fun jam!  No judging, just fun!

EXAMPLE GAMES

Here's some previous TOY BOX JAM games!

Example game from Toy Box Jam: Ninjoe in the Dragon's Lair by Pixel Shock. (link)

Alfredo's Stupendous Surprise remake by Paul Nicholas (link)

Lava Joe by Paranoid Cactus (link)

Sally Neptune vs The Monocronies by PaloBlancoGames

Example game: Picomen by A Strange Fool. (link)

Links to all previous TOY BOX JAMS: 2019 2020 2021 2022 2023

Now let's look at the various game modes!

CHILL MODE RULES

This is if you just want to play around, make a cool game, and not be bound by a buncha rules. Look in the Chill Mode folder for your files.

  • Use the assets provided  in the TBJ2025_ASSETS folder to make a cool game by the deadline. Just code away and have fun! Please do not use other external assets for this jam.
  • Please use the hashtags  "#TOYBOXJAM2025" and " #Pico8 " (or #unity #godot #gamemaker #love2d etc. -- the game engine you are using) and when posting about your game!  Use these on ITCH.io and social media, especially BlueSky, Threads,  (if you must, Twitter/X), and Zep's alternate home, Mastodon.
  • USE ANY ENGINE YOU WANT. For Pico-8:
    • You may augment your cart with any code in the DEMO CART (there are a FEW well-coded routines -- stars, scroll tile, collision, printing, but most are really bad code just to show you sprite numbers or how to flip the explosion animation)! 
  • Bend the rules this time if you want -- recolor, add detail -- no judging! Just have FUN! Just start with the given assets though!

If you are in Pico-8, look at the DEMOCARTs to see how to use some of the tricker graphics (and to hear the music selections).  The ARG Mystery below optional.  There are little bonuses for solving the mystery that will help you have a few more options, but it is completely optional.

MYSTERY MODE RULES

For those that want more challenge...solve the Alternate Reality Game (ARG) mystery to find passwords that unlock more assets! 


Read the READ ME FIRST and read about the what was found in an abandoned apartment.. and try to see out the secret passwords for more assets! Legendary game developer Max Tojoby, now a recluse, seems to like leaving behind clues and unused assets from his previous games...

  • NOTE: The passwords in the mystery are LOWERCASE.

Open the first ZIP, and you will be able to study important clues more carefully. So start with the Ultima III box....


Those solving the mystery with get more assets to use! (Plus all the ones in the Base Assets folder.)  If you are busy over the holidays, you can just solve the Mystery for fun. Use the assets later! 

BASE ASSETS MODE RULES

For the, well, you know, hardcore devs!  Look in the TBJ2025_BASE_ASSETS directory. General BASE ASSETS MODE rules:

  • You must follow all these rules, AND ONLY USE THE ASSETS IN THAT FOLDER. That's all you get!
  • TWO+ WEEKS(ish): You have two and a half weeks to make a game using ONLY THOSE GRAPHIC AND SOUND ASSETS in the Base Assets folder.  Write whatever CODE you want, but just use those sprites, sounds, and music.
  • USE ANY ENGINE YOU WANT.
  • JUST THE ASSETS YOU NEED: You don't, obviously, have to use ALL the assets to make your game!  It would probably be a mess if you did.
  • SOUNDS: You can change the speed and general volume of sound effects (if they are too loud), but not the data.

For Pico-8 developers, here are the specific rules for Pico-8:

  • SCROLLING TILES: You CAN use the included routines to scroll the sprite data up, down, left, or right within itself in runtime. And feel free to write more efficient ones, but only to SCROLL (move and wrap the sprite data a pixel at a time up, down, left, or right) within the sprite within itself.
  • MULTIPLE COPIES / ROTATIONS OKAY: You CAN make multiple copies of the same sprite to place in the sprite sheet (say if you want, when rearranging, to treat global sprites differently). But these copies must remain the same, unmodified until draw commands and PAL commands modify them in runtime. Your copies can be 90-degree Pico-8 rotations or pixels shifts of the original sprites if you don't want to use the rotation routines/scrolling routines.
  • LIMITED SPRITE RE-COLORING: You cannot CHANGE the sprites, other than colorizing them with live PAL and changing transparency with PALT, or colorizing them in the editor as IF they were changed with PAL and PALT (you cannot essentially add detail). That includes drawing in, POKEing in them, and other techniques. (You can set flags on the sprites and of course, flip them all you want.)
  • NO OTHER ASSETS: You cannot use sprites, sound effects, and music not in the base assets.
  • USE OF INCLUDED ROUTINES: You CAN use Pico-8 functions to render the TOY BOX FONT font sprites yourself, changing colors and transparency with PAL and PALT. You don't need to use any of the provided code at all.
  • BUILT-IN DRAWING FUNCTIONS OKAY: Feel free to use the built in drawing functions of Pico-8 (LINE, RECTFILL, CIRCFILL, PSET, etc.), but not so much as to avoid the intent of the jam (using the assets provided).  Do not make sprites with these, nor store them as string data, nor load them from another cart, or any other tricksy maneuvers -- please try to make magic with the tools and toys given. Otherwise, why not just do a different jam?
  • "HIDDEN PALETTE" OKAY: Yes, you can use all the fun hidden colors if you want . There is a routine for setting and keeping your new Palette.  (BTW If you need to reset the palette to edit code, type PAL() at the command line.)
  • USE THE MAP IF YOU WANT. Just make sure the tiles you want available are in the first two sprite tabs!

Here's optional THEMES to use if you need inspiration!

  • The More Powerful, The More Vulnerable
  • Currency, Tool, or Food?
  • Protect Them All or Else
  • That's a Lot of Chickens
  • Buy, Travel, Sell
  • 4271
  • Disconnect
  • Decreasing Resolution
  • Flip The Switch to See What Happens
  • ... and maybe more to come!

What do these mean?  That's up to you!


HERE ARE THE FILES!

Go here and READ the "READ ME FIRST" file. Just start with the assets in TBJ2025_BASE_ASSETS and have fun.   The directory has a great set of NEW gfx, sfx, and music to use. Enjoy!

If you want to solve the mystery, read NOTES FROM TOJOBY INVESTIGATION, and look in TBJ2025_MYSTERY to study the clues and solve the mystery (get more assets)!

NOTE: Assets are CC-BY -- use them in games but give credit in the credits/documentation. Please do not simply redistribute/upload the assets -- but use them to make games! (https://creativecommons.org/share-your-work/cclicenses/)

WHAT IS PICO-8?

Are you here and have no idea what Pico-8 is? It is a "fantasy console". Imagine that someone made an emulator for a console similar to the NES... but it never existed!  You code in Lua (a scripting language that is easy to learn), and ALL THE TOOLS ARE BUILT IN -- code editor, sprite editor, map editor, sound effects editor, and music editor! It makes it really, really easy to make a game! I've made a tiny one in less than an hour!  It costs $15 and is available from here:  https://www.lexaloffle.com/pico-8.php  Totally worth it for hundreds of hours of enjoyment! CHEAPEST CONSOLE / DEV ENVIRONMENT EVER!

________________________________________________________________________________________________________________________

Stuck without an idea? You can use Game Idea Guru! https://thattomhall.itch.io/game-idea-guru

Or try out RNDGAME for random game names! https://thattomhall.itch.io/rndgame

Wanna see how changing the palette will affect a sprite? Use A Strange Fool's Repaletter! https://astrangefool.itch.io/tbj2020-repaletter

You can rearrange the sprites with RESPRITER if you want (for instance, to use some sprites, font, and map). https://www.lexaloffle.com/bbs/?tid=35255


Is there a Discord for jammers to chat and discuss their games and solving the ARG mystery? YES!

TOY BOX JAM Discord: https://discord.gg/dJ98GVrXpy

________________________________________________________________________________________________________________________

FAQ (Frequently Asked Questions)

Q: I've never made a game before, can I enter?  A: Yes. 

Q: I'm not very good at making games, should I enter? A: Yeah, why not? 

Q: Can I reuse my own code from prior projects? A: Yes. Just no graphics or sound assets from them. 

Q: What time zone determines the start and end dates?  A: Pacific Standard Time (PST, GMT - 8). 

Q: Can I join the jam after it has already started?  A: Yes, you can join at any time. You just have to submit a game before the deadline.  

Q: Can I work with a team?  A: Yes. 

Q: Can I be a member of more than one team?  A: Yes. 

Q: Is there a limit to the number of people that can be on the same team?  A: No. 

Q: Can I submit more than one game? A: Yes.

Q: What happens if I don't submit my game in time?  A: It won't be listed on the Jam page, I think?  But by all means, finish your game! (I still wanna see it!) 

Q: Can I update my game after the end of the jam?  A: Yes, why not?

Q: Am I super-disqualified if I bend the rules a little? A: Nah, probably not except the safe for work one. But TRY to follow 'em!

Q: Can I participate without joining itch.io? A: Yesssss.... I guess.... but it's SO much easier if ya do. :D

Q: Can I use a game engine other than Pico-8? Yes, though the assets were originally made for Pico-8.

Q: How about Controversial or Edgy Game material? A: Please no -- this is a PG game jam and for general wholesome fun. So no adult, political, or religious content, please.

Q: Can I use and publish games I made here with these assets? Yes, with a CC-BY licenses.  List the ThatTomHall, TOY BOX JAM, and the authors listed in credits for the assets you use.  Just don't simply upload the assets elsewhere -- they are provided for making games!

Q: I have a problem with one of the files! What do I do?  A: Let me know! I will fix it if I can!

Thanks to LCD Jam for the FAQ Idea and most of the questions!

I can't wait to see what you all come up with! Let's have a fun TOY BOX JAM  together!

_________________________________________________________________________________________________________________________

Pico-Lib Code by That Tom Hall and the Pico-8 Community (credits in start carts)

Sprite Ideas by That Tom Hall, Lafolie, Liquidream, Toby Hefflin, Johnny Burgess, others.

Art / Animation by Doriencey, Leo, Taxicomics, Craftpix, Lafolie, Toby Hefflin, That Tom Hall, Smelly Fishsticks, Alice Stenger, thykka, Toby Hefflin, Johnny Burgess, Bikibird, Pico-8 Gamer, Archonic, Nerdy Teachers!

Font encoding by Merwok

Sound effects by Lafolie, Gruber, That Tom Hall, bikibird.

Incredible Music by Gruber / kc00l, bikibird, Packbat, (and one lame one by That Tom Hall)

Jam Advice by Matthias Scherba

Idea of Having a Backstory by Fwip

Interesting Content Discussion by Lafolie

Rune for RESPRITER and RENOISER

Bikibird for Speako8

A Strange Fool for REPALETTER

Professor Action for fixing the One Font and providing a printing routine!

Rob for PALling up the Picotron Palette and adding SetGfxPal.P64!

Kingdom Hearts III artists for their original TOY BOX art

And of course, thanks to Zep for Pico-8!

_________________________________________________________________________________________________________________________

GET TOM'S NEWSLETTER!

This Jam is by That Tom Hall. Go here if you want news about Tom's games and jams!

https://www.thattomhall.com/newsletter-signup

Submissions(93)

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Browser playable (77)
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Windows (23)
macOS (7)
Linux (10)
Android (2)

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Chickens and crime. Made with Picotron.
Action
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Volleyball inspired boss rush
Action
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If there's no way out, swap the tiles and build your own escape route!
Puzzle
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A Game About Breaking Walls
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Drift and race across flat, retro landscapes!
Racing
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Frantic single-player/co-op fishin' and freightin' on the salty seas
Action
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Our submission for https://itch.io/jam/toy-box-jam-2025
Play in browser
Ninjoe puzzles his way up to escape chickensnake tower.
Platformer
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🐖✂️🍙🍒🧁🧑‍🌾
Puzzle
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Short collectathon game. Made for TOY BOX JAM.
Adventure
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Action
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A Munchkin inspired game
Action
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A Backstab-based Puzzle Game (still incomplete) - submission for the Toy Box Jam 2025
Platformer
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The sea is waiting for you to save them. You are their only hope
Adventure
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A game about being transformation.
Adventure
A 16-bit arcade dungeon crawler played with a single thumb. Swipe to slay, parry, and explore.
Card Game
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Toy Box Jam 2025
Puzzle
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Submission for Toy Box Jam 2025
Action
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You have received an old computer, custom-built with a unique operating system. Explore it.
Puzzle
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This is a startcart for Picotron in Toy Box Jam.
Play in browser
Match 3 game entry for #TOYBOXJAM2025
Puzzle
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Ascend the tower and slay the beast as Sir Mudball in this 2D action platformer.
Platformer
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Do you have what it takes ?
Platformer
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First person 3D platforming shenanigans. Also a Toy Box Jam 2025 game jam entry.
Platformer
An incremental shooter tower defense in pico-8
Shooter
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Breed an army to start your revolution.
Strategy
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Where fences fail, spears fly.
Action
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Click to push chickens away from hazards and toward safe zones. Save as many as you can before time runs out!
Action
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Chicken-themed minigames created for Toybox Jam 2025
Puzzle
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A game for game jam about trading
Adventure
This game is NOT that good Why ARE YOU HERE?!
Shooter
A Pico-8 match-3+ scanline puzzle game made for Toy Box Jam 2025.
Puzzle
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click and kill cus why not
Fighting
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Just a irst approach to pico8
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Chill sailing and puzzling game! Which fish to move in what order?
Puzzle
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A small, small platformer game for Toy box jam 2025
Platformer
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Climb the tower and break the curse
Adventure
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Deliver Baby Chicks while avoiding danger along the way! #arcade #toyboxjam2025
Platformer
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Help Wendyl earn his wizarding robes! A Toy Box Jam 2025 game jam entry.
Adventure
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Adventure
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Low-Stakes Greet-Em-Up Simulator
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Two best friends team up in this invader shooter
Shooter
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Robotron-inspired arcade action with chickens. Get clucked!
Action
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Toy Box Game Jam short platformer!
Platformer
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ToyBoxJam 2025 - Thats a Lot of Chickens
Puzzle
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Action
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An adventure pirate (I think) platformer game. Get your firestick and reach your goal!
Platformer
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Gardening while fighting chickens
Survival
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Dungeon Fighter!
Survival
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TOY BOX JAM 2025 - A topdown shooter
Action
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A Chicken runs through endless purgetory for its crimes
Play in browser
Shooter
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This game was made in 25 min
Educational
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may you fun playing my game
My entry for the Toy Box Jam 2025
Platformer
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A short platformer where movement is a limited resource
Puzzle
Run endlessly through a deadly, spike-filled castle
Platformer
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Conquer Gravity with Grace as you fight your way to victory
Platformer
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This was made for a game jam so it was rushed out
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Help Alien
Platformer
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You have 30 seconds for survive!
Survival
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escape of the castle whith your bombs #TOYBOXJAM2025 #gamemaker
Platformer
Chickens are raining down! Avoid getting Chicken'd on!
Action
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Oh no! The chicken corral didn't lock last night! Go catch the chicken and bring them home!
Simulation
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WIP. Finishing later
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Today’s Nugget, Tomorrow’s Hero.
Shooter
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A tower defence game about gathering coins to cross over into the underworld
Strategy
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Invasion by aliens
Role Playing
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Go through various challenges to save your land!
Adventure
Platformer
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A Toy Box 2025 Jam project. Avoid the robots as a chicken.
Action
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This maze navigating rogue-lite game is a cross between Pac-Man and Tomb of the Mask.
Action
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Play a bomberman game with swimming added.
Action
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Designer that has thousands of unfinished project start putting projects against one another
Platformer
Push yourself beyond your limits!
Platformer
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Explore 8 mazes from one side to the other until you reach the goblet at the end.
Puzzle
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A platformer game with a chicken
Action
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Platformer
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Think fast. Flip smart. Save the chicken.
Puzzle
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A Picotron Binding of Isaac clone with a twist
Adventure
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