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Would it be possible to have permanent sounds only become active when the event itself is active? Or to have multiple sounds assigned to the same event? 

I just now released an update with the changes you need. I hope this helps~ 

(ノ´ヮ`)ノ*: ・゚

Thanks for the update~
The sounds being erased with the event works perfectly, but I was also wondering if the sound itself could also not play if any of the event pages weren't active (such as any switch/variable conditions not being met in the first place).