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(1 edit)

Originally, we made the pedals go down because we thought it would be too easy to fix them all if you could see everything, but the feedback is strong, so we decided to release a post-jam update that always shows the pedals. As for the click-dragging, we need to improve that more for sure! (behind the scenes, it’s a normalized value between -1 and 1, 0 being “correct”) An update for fixing the pedals’ hiding issue on the web version is ready, but we also want to add proper tutorials to make it clear how to control the knobs. I couldn’t agree more with the VR comment! Thank you for all the feedback :)

We’re controlling the audio using FMOD parameters. Our composer, Cédric, laid out the tracks for each instrument (bass, accordion, drum, and guitar) in FMOD Studio. Each track can be manipulated using two parameters: pitch and reverb (drum has rhythm instead of pitch; bass has FX instead of reverb). The reverb knob acts as a volume knob below zero, so it adds reverb for positive values and turns the volume down for negative ones. We also wanted the toys to sometimes completely miss the mark and play a whole another track instead of just adjusting the parameters, but unfortunately, we didn’t have the time to put that in even though Cédric had already prepared those “wrong” tracks.

Thank you so much for playing! We’re so happy you enjoyed our game :)

(+1)

Yeah it was super fun! And thanks for detailed reply, been thinking about playing around with FMOD.