An excellent and ingenious game that rewrites the conventions of the point-and-click adventure genre. Really keen on this concept and it's executed well. The reintroduction of senses, one-by-one, transforms the room escape into a space where the player has to re-engage with things using new senses at their disposal. I like how the presentation of the game changes as the objects within literally come into focus. There's also attention to detail in the prose of how ordinary objects would appear to someone with only taste, and I liked the very subtle reintroduction of sound effects when you regain your hearing. The puzzles were obtuse but not too difficult and did reflect the fact that slowly returning your senses would be an ordeal! I think you hit it out of the park with this one.
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this makes me super glad to hear! the game started with the idea of a point and click where you have to figure out the items and the horror themselves (its been there all along) and from there we had the idea of collecting your generic point-n-click senses to better describe each item.
making the puzzles with hidden objects possible at all was definitely the hardest part, and i definitely think some parts could be better if i ever delved more into this concept, but i also think we did a pretty good job, thank you!