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Wow, this is really awesome. I love the tank-style controls that feel restrictive — it adds a sense of atmosphere and hopelessness. The art design is very atmospheric yet minimalistic. The first time I died because I was still figuring out the game mechanics, but on my second attempt, I made it to level three. And by the way, I was pleasantly surprised that there are several levels with different designs, which was really cool! I really enjoyed the game, and I don’t see any major critical flaws. The game feels very cohesive.

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thank you for the feedback! i expected people to die pretty early their first time and was just hoping that it was good enough people would be willing to give it a second go so i really appreciate that.

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That’s exactly what happened. I died, but I was really interested in figuring out the combat mechanics and seeing new monsters. It was nice to see that new monsters appear with their own little mechanics, different from the previous ones. By the way, I was killed by a monster on the third level, the one that attacks very slowly!

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he is the most sneaky of them all and does the most damage, during playtests my friend would wait for some of the meter to build and then just frantically slam the button to kill it before it got a chance to attack them. the knife has an extra feature that's hard to notice in that it's damage ramps up with each hit in a short time window, so if you fill the blue bar up and spam it you can do about 10 damage which is more than 2 gun shots.

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I literally dealt with that monster the same way! I was just smashing the spacebar like a madman, hoping to dodge its attack X). As for the knife mechanic, I didn’t know about that, but it’s interesting! I did exactly what you said — I waited for the stamina bar to fill up and then unleashed a thousand cuts on the enemy. But that monster still managed to catch me!