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Interesting approach combining topdown mechanics with visual novel elements! However, I think timer should also pause during chats so player could have more time to read and think. Or you could have an additional game mode without timer and with other way of losing. Currently the game ends quite fast and player doesn't have time to talk with everyone. That's why player would need to know beforehand what to do and plan carefully how to proceed. This might now require many failed playthroughs of trial and error. The game area is large and has many characters. There is much contents and secrets to learn. It has potential but needs time to get into. 很好!

(+1)

Thank you for your love and playing. Regarding the time, we will try to optimize it later. At first, we thought about using time to determine the movement of each NPC to make the world more realistic, but in the end we didn't fully grasp it. We will pay more attention to it later.