Thank you!
Absolutely fair suggestions and definitely something we thought of adding if we continue working on this after the jam!
also it's a funny coincidence: after the game released but before i heard about it, i had been sketching out a ttrpg to play with my friend over the phone that involves them rolling dice to escape a labrynth, but they aren't explained what the dice mean or even what numbered dice is being rolled.
it was a fun puzzle for me trying to make choices taking into account uncertainty! it was also fun learning to read the different die. though there was one in particular i found completely inscrutable and annoying lol. (i can't remember the name rn, it was like "the accumulator" or something)