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In video games, the player often has these sort of "Coyote time" effects. For example, you can often jump off of a ledge even if you're well off the ledge, or the enemy hitboxes are larger than them and your hitbox is smaller than you. These are implemented to make the game easier and have a 'close call' feeling way more often which creates more excitement and feeling of mastery. Naturally it makes sense to implement that for the player character in this game.