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What a trippy concept! AMAZING job for your first game, this was not boring or unoriginal. You really got experimental with it and brought a vibe all its own. I'm still wracking my brain on how to beat it haha. I'd find a way to have a tutorial level or easier first mission where players can more easily grasp the puzzle and mechanics. I think with the right difficulty curve this could really shine as a full game

Thank you so much for your detailed and optimistic review! I agree with you. I was planning on creating a tutorial and a cutscene but couldn't learn and implement within the timeframe. I'll continue working on this and make it a full game, as you said.  :D