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If I'm using a more comprehensive character controller and am not using SPUC at all for movement, would there still be a way to integrate it more as an animation controller instead? Let's say I'm only using an idle and a move animation for now and the controller uses rigidbody physics.

If you are using your controllers then you are better off just using Animator Set Float node to pass the value for your Move speed that you can use to switch between idle or move animation.  In SPUC I do that when you use some type of Move node(Move,  Move Horizontal, Joystick Move,...)