Difficulty seemed to scale exponentially or something like that which made it suddenly very difficult, I honestly found that to be fun but maybe some people wouldn't like it (it also meant more watermelons which was nice). Because of that the start is a bit too easy imo but I understand that it's pretty hard to balance properly. Love the idea of the shop where you can equip different perks, I'd love to see more of them! I didn't find any bugs, gameplay felt very polished, art is also very cute. Oh and a question, are the levels going to do anything in the future (other than achievements) or are they just there to flex on my friends? What I'd still love to see is perhaps some powerups you can unlock which can fall down as you play or something similar to that. Overall this is pretty good, I played it for quite a bit.
Got a pb of 283 :O (no idea if that's good lol)