The game aesthetic is pleasent, tough i don't think the theme is fitting at all, plus i don't think this is a game at all. i was litterally spamming LMB all the time, and my life wasn't decreasing. the enemies are bland and all the same and as i said before the theme is not followed, at all. i think that insead of focusing so much on the art you should have instead thought of a game more original, unique and fitting for this jam.
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Thanks for playing and for the feedback, although I have to say something about the critic:
For the theme: You fight endless waves of enemies until a "glitch" enemy randomly appears. If you kill it, you break the loop and go on to the next stage until you fight the boss and break out completely. If you don't kill it, you're stuck in a loop of endless enemies. Also, the "glitch" enemy only spawns randomly after you kill a specific amount of enemies.
Enemy types: So there are 4 enemies, a small one with low damage and attack speed. One bigger enemy with higher damage, and he does more combo attacks, although he delays his attacks a bit to dodge them. 2 Range enemies, one that fires at you directly (also with some delay) and a "chaotic" type of range enemy that fires randomly in your direction or around himself. Also, there is, of course, the boss with his own attacks and his second phase.
Attack mechanics: The combat goes a bit further than just holding down LMB. You can hold LMB down, of course, for normal attacks. You can spam it, which is a bit faster, because there is a small time frame in the animation that triggers the next attack immediately on click. Also, there is a fast player dash and a "sword dash"/"long dash" on RMB. This not only lets you dash in a direction with the sword and hit someone, because if you hit an enemy, the cooldown actually gets reset. This makes for pretty cool combat techniques in the fourth level or the boss, because you can dash around - hit one enemy, then directly dash to the boss, do a sword dash, and then roll away, etc.
But I do appreciate the feedback, like i said :)