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Man, such an impressive tech demo. Takes a bit of time to get used to the controls, but once you figure it out - it's a blast. First person mode is great (when your head is not on fire - then it becomes unusable), enemies still trying to get me even after missing a couple of limbs is great. The deformation mechanics are TOP NOTCH, so much fun.

Feedback:

Throwing seems very weak. I wanted to toss a little guy and hit him with a bat, but I had to jump so that he could fly a bit higher and not just fall out of my hand.

Knives are cool - do you have any slashing mechanics planned?

No idea what's up with the gyro button, but I couldn't figure it out. Also couldn't use the half-pipes as intended, maybe because I don't know how to use the gyro.


Insanely impressive and a lot of fun, even in its current sandbox form. Great stuff, looking forward to the next demo!

thanks i'm glad you had fun with it, a proper tutorial should help people familiarize the controls better, i'll make a pretty fleshed out one. throwing needs to be redone entirely it has a mass based system but it really should be done with force based on weight tiers instead, or on an item by item basis. knives will be usable with a stab and slash, i'll have the TAB button switch items between using them and throwing them, i plan on having many weapons you can pick up and silly interactive items with multiple uses, like fire extinguishers, tasers, guns, airhorns, spray paint  etc. 


the gyro button is multi purpose, its for dodging attacks, vaulting over small walls, performing stunts, or generating additional inertia for swings. its not explained properly in the demo and needs a few more control options like letting you spin freely with the WASD keys. when you hold middle mouse you rotate in the direction you last pressed with WASD, you have to land on your wheel to remain upright. the next demo will have proper missions and mini games and cosmetics as reward, i'm glad you enjoyed it. 

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Sounds very hype, looking forward to your next demo!