Hi! Please take this message with a grain of salt, since I'm talking about plans for things that are much later in the game's progression and development, as well as very tentative, possible ideas. :)
Both "paths" ("reluctant scenes" and "eager scenes") are meant to gradually nudge the protagonist towards self-acceptance and self-exploration (in regards to both gender and sexuality).
...So they're planned to eventually end up at a similar destination anyways plot-wise - probably with some specifics of it defined by player choices.
I've considered the idea of having optional and repeatable stat increases which are gated to a degree by story progression. If this idea were implemented, it would allow the protagonist to accelerate towards "eager" scenes during a playthrough that had previously been more "reluctant" (but not the other way around), if the player wished. I don't know if it will actually be implemented or not, but it's a possible consideration. It's also possible that the game's stat gains in general may eventually be rebalanced, but we'll have to see.
That idea of having some sort of unlockable mode where the player could directly choose whether the scene is "reluctant" or "eager" could be interesting. I'll have to think about it more. :)