Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Made a lot more progress this evening:

  • Crates now spawn in batches of X, created at Y-second intervals
  • Each crate spawns at a random position between Y1 and Y2
  • Crates move in one direction until they collide with the player
  • On collision, the player’s animation changes
  • The collided crate is destroyed, and a new one is spawned above with an offset
  • The newly spawned crate moves in the opposite direction