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(+1)

Very atmospheric, the patterns of the waves and the wind flowing around you. I had fun exploring. Cruising against the wind can be slow, just like in real life - so maybe I only discovered half of the island. But I like that you have to cruise to make progress against the wind.

Also, at first, I didn't see that some of the dialogues had actions available if you didn't return to the main screen too soon, but I was probably impatient. The contrast of the shadows on the sail can be hard on the eyes if you are facing the sun.

Thank you! I'm interested on the shadow issue, what do you mean exactly? In the initial versions of the game, the sail was semi-transparent and I was thinking of adding an option in the menu to make it like that, do you think that might solve the problem?

(+1)

I think it would. It could also help with more ambient light, softer shadows or softer diffraction on the sail, not sure what is possible. Or maybe just change the perspective a little, peek out below the sail maybe.

The screenshot above shows what I had in mind: Since you need to have the sail down, there always is this high-contrast flickering shape taking most of the room on your screen. 

But it's just a small thing really. 

Ooh I see, I now think it might be because the normals of the mesh are not smoothed, I'll try that!