Thanks for the feedback! I'm in the process of rebuilding the game to expand on the concept and I'm curious what sort of toy-ish aspects you'd enjoy? The current direction I'm going is even more game-y with randomized objectives like "make a burrow" or "feed two snakes at once" so it's about maintaining a controllable board more than maximizing rabbits
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that's a valid direction too i think! What i cal 'toy-ish' is the simulation aspect: placing things and seeing how they evolve. Kind of Game of Life i guess. Be it more about the curiosity of making things interact.
But again that's one direction! I thing going for objectives with complex combinations can be great too! Just that again, as it is right now if find it hard to establish a stratégy involving more that 2 or 3 rabbits. But maybe i'm just bad ahah