Alright, new update! Here are my thoughts:
1. The new equipment system is a great addition, straight up. And the fact that the weapons each provide a selection of additional skills not only allows for experimentation, but also makes the combat better, since more options is always a good idea. Although, is it just me or the trident doesn't seem to drop, like at all?
2. The new menu UI is some real gourmet shit, not gonna lie. Although one thing that could use immediate improvement: using consumable items on the inventory screen is kind of annoying because of the colors used in the "amount selection" bar - white text on a light-green background is not what I would call a high-visibility color combination. And speaking of these bars, the lack of a way to select things incrementally (via some sort of button, for example) is also kind of annoying, since you have to use the bar, whose increments depend on the amount of a given item in your inventory. What it means is that if you want to choose 1 item out of, let's say, 100 - it requires some precision handling that wouldn't be necessary if the player simply had the option of choosing incrementally, and not having to fiddle with a bar.
3. While it is probably a thing that's in the works, the fact that the quest log, or in-battle character status bars don't look as snazzy as the new menus makes them stand out like a sore thumb. Again - since the main menu had a visual overhaul, so probably will they but I had to point it out for completeness' sake. Also as an aside to the status bars - I would personally recommend making it so that the mouse-over info for the various buffs for the players' furries is displayed under their status bar (left side of the screen), and not under the status of the enemies (right side) like when you hover over the buff icons on your enemies' status bar. I just think it would look neater.
4. Going back to the inventory management discussion, an ability to sort items in your inventory (by type at the very least) would be useful. As of right now items are only ordered by when they were added to your inventory, which starts getting problematic when you have a lot of different types of items.
5. Furthermore, the lack of ability to sell most items (since you can only sell the fish you can catch at the forest, and there's now much, much more items than there were previously) is definitely something that needs to be added. At the very least, making the weapons sellable would be a start, since unlike consumables you can't just, you know, consume them. And I don't think anyone needs to keep over a dozen steel swords in their inventory, for example.
One way you could do it, is that you could add a weaponsmith NPC, which would sell you weapons (instead of Sasha, who could only sell general goods instead) AND buy weapons from you (you could say that they buy it for scrap or something). This could also be used as a pretext to add a FMG-themed friendly growing NPC, since we already have one that is WG themed (Marisa) and two BE/curviness themed (Sasha and Orchid). Sorry, but Luna doesn't count, she's a boss, fight me ;).
I think that's it for now. Looking forward to future updates, and whatever you may come up with next!