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(+1)

Love the concept, love the art, love soooome of the gameplay. I think most of my complaints are about execution.

- I would love to be able to figure out the controls without having to read the text on the website, even if it's just an option or a textbox on the top menu. Since it's time limited and shoots the player straight into the scenario, it's really important to give the player a strong grasp of what they've to do from the get-go, or else allow for quick retrying

- I tried playing on controller at first, but I don't think the colour switching was bound at all

- for ease of development maybe the cutscene at the start could have been a duplicate map, and then transfer you to the actual map (with no cutscene) to start the level. This would have made it easier to setup the replay, I think.

- I know you know this, but it's super frustrating to have bad feedback on the timed button presses. These things can be hard enough when you're dealing with tight timing, but adding in ambiguity over when the right time to click is, it's super annoying.

Once I got the hang of the mechanics it was very fun to watch the summoner get truly gigantic. Again, great art, love the little zoom out when she's crazy huge.

Fantastic effort!

(+1)

Heyya thanks for the feedback! Yeah, it's the biggest mistake was not focusing on the gameplay loop, I couldn't finish the restart button on time, had too much fun doing other feature, but lesson learned.

And your tips are very helpful! Going to note that for future games, I appreciate it.
The game will be improved & finished post-jam, so stay tune!