I played it long enough to get a 400+ point game going which is a very good sign as a designer.
I was pleased to see it had a secondary combo system (I did something similar with Xuberance Of Frozen Tetris on my page and on Rosebud/GameJolt) where you get tempted to go for a short term goal and could betray yourself into losing the strategic long-goal. Also super interesting that the red hexagons are more of a bunch of blocking-spoilers that don't cooperate for color matches or combos. Cool to have some wrinkles in there.
Overall: very pleased
I gave you an itch follow, if you like the thing(s) on my page(s) consider doing the same.
Main website:
Cheers!
--D