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(+1)

Nice game.

I wasn't sure about the difference between the purple and the green enemies and assumed the green ones were the target.

I also noticed that ship health and time appeared to regenerate, but wasn't sure why.

Due to the controls and the number of objects that fly in towards the ship, the game is challenging.  I think it could do with a little more info on what you are supposed to aiming for, and how you can keep the time and ship health up.

I like the art style and the shooting noise.  The way the bullets have a glow to light up areas you can't see is a nice touch as well.

Thanks for the game.

(+1)

Thanks for playing it, I didn't explain the gameplay loop at all, which was a huge mistake, there was much more I wanted to add / refine but time is always against us.

  • The ship regenerates +5hp if you are not hit for 20 seconds (up to 75%) I wanted to avoid power ups since you are meant to be in a body, but perhaps I could have awarded health by going near something good, say a blood cell.
  • Green and Purple was for visual variety, they also behave slightly differently... Purple will attack then retreat, they will only attack again if they see you. Green will attack on sight, they retreat... but will attack again. I had ideas for others, like ones that break apart etc
  •  Time was intended as a way to convey that the patient needed urgent help, you get a bit back each time you kill the viruses. I didn't want people to just sit around regenning health, and wanted a sense of urgency.