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(1 edit) (+1)

I noticed the thumbnail was updated and I decided to give the game another shot!

You guys really added a lot of meaningful updates this time around! I found the navigation a lot more clear, and I could get my way back to the start more easily. It was also interesting seeing the new level elements such as the dark cave, which helps make the journey feel longer and more eventful.

I think the coolest thing about the game though is the BGM integration, with the new layers that get added with each new screen. This was in the old version, but I think you've added a lot more this time around. The different layers blend together well, and when mixed with the location and time of day changes makes for an atmospheric journey coming back. It comes together quite nicely! I think I'll take some inspiration from how this game handles things in my own future projects. It makes me wonder what a larger project with this kind of bgm integration would look like.

The only thing from my last comment that I think stays is that I still think doing double jumps from a slope is a bit awkward, but there are fewer jumps needed off of slopes now then there was before. 

Thank you for giving our game another try after the grace period update! The thing with double jumps off slopes seems to be a result of how the physics/friction is set up (not entirely sure; I'm just the artist lol), but I'm still really happy with what our programmers did in the time we had :D

Also, I'm glad the tilesheet revamp made it in the end. I think part of what made navigating back tricky was defining the platforms themselves as well as making them stand out against the background. The latter was especially true of the Ruins area. Based on the tilesheet I received, it seems our designer really intended for the ruins to use its own tiles instead of the hybrid forest and cave tiles in the first version. But they were able to finally implement it in the version you see now and I'm glad that navigating through the rooms is clearer now. To be honest, I mostly kept our designer's original tilesheet intact and I only enhanced the edges to make them clearer. They deserve most the credit for the actual implementation.

Thank you again for playing our game, and glad you had fun! :D