I noticed the thumbnail was updated and I decided to give the game another shot!
You guys really added a lot of meaningful updates this time around! I found the navigation a lot more clear, and I could get my way back to the start more easily. It was also interesting seeing the new level elements such as the dark cave, which helps make the journey feel longer and more eventful.
I think the coolest thing about the game though is the BGM integration, with the new layers that get added with each new screen. This was in the old version, but I think you've added a lot more this time around. The different layers blend together well, and when mixed with the location and time of day changes makes for an atmospheric journey coming back. It comes together quite nicely! I think I'll take some inspiration from how this game handles things in my own future projects. It makes me wonder what a larger project with this kind of bgm integration would look like.
The only thing from my last comment that I think stays is that I still think doing double jumps from a slope is a bit awkward, but there are fewer jumps needed off of slopes now then there was before.