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Thanks for the kind comment! I am glad you enjoyed it.

I totally get what you mean about the 5 of a kind being a very difficult rule to get. It’s there because I felt there had to be some difficult scenarios for the game to not feel like a breeze and actually make people be strategic with their holds. The chances of getting it are pretty low though, sitting at only 5%!

Overall, I feel like the game could use some more options for the player which could help against difficult objectives, like extra commits or dice that you could get somehow. That’d be fun!