Unfortunately, there really wasn't a game here to play. It starts off with the enemies spawning in like a typical survivors-like or tower defense, but it wasn't clear if their goal was to go after the player or the red circle in the middle of the room. There also doesn't seem to be an obvious way of fighting back. The only advancement I was able to make was seemingly glitching through the barrier at the top of the level and moving to room 2. Conceptually, I love the idea of stacking gameplay modifiers each new room you enter, and I generally enjoy survivors-like games, so I see the promise of a game here. On a positive note, the pixel art, music, and atmosphere is great; I love the color palette and overall mood.