Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Wow. Menu was really unique.
It was difficult to understand my position and what i am hitting at first. (ps: still don't understand what is that aim thing for if you attack just when bobber man is in front of the fish)

My favourite was pink one for sure, she felt most powerful of all imo, tho her track is bit more difficult at least for me.

Inverted one was a fun surprise also.

Also it was a bit difficult to read when puffer fish would  hit me and color of octopuses' projectile was barely readable.


Also i am curious why did you decide to go with this kinda structure instead of doing separate level for each one maybe with checkpoints?  

Hey thanks for the detailed feedback! We went for this kind of randomly generated approach because we wanted the game to be an arcade-like experience where you try to get as high a score (Fish caught) as you can. For this aspect I think we both succeeded and could have done better with that in the end. 😅

Thanks for your appreciation! 
Yeah, we agree indeed that aiming was kinda difficult. Adding to my teammate, we added the crosshair believing it would help with targeting, but is true that can get confusing. Also, as my teammate implied, the goal was to make it procedural and infinite, so this suited our vision.

Glad you liked the twist on the inverted and the pikn character, we enjoyed making them a lot!