Hey, thank you for playing and for the kind comment! There is definitely a lack of mechanics to make those difficult rules more manageable, and I think your ideas would definitely help with that. I am still thinking how to solve that problem without giving too much control to the player, so that the inherently random nature of the dice gets lost. But I am definitely doing something about it after the jam, since it was largely felt like it was unforgiving. So thanks for the suggestions c: