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(1 edit) (+2)

Visually it is very nice.

The combat feel could use a bit of refinement in some aspects to be honest.

  • Something that I personally haven’t enjoyed in any game of this type that I’ve played so it may be just my bias, is that just touching enemies damages you.
  • The block actually feels quite nice once you get the timing. I know that for some people this type of blocking wouldn’t feel right, but for me that’s a positive.
  • Combo attack could benefit from a timing aspect, e.g the perfectly timing the third attack deals extra damage.

Overall, I do like the idea, visuals and writing. Well done.

(+1)

Thank you for the comment! You should have seen the early stages of combat, hahah!
Balancing while trying to keep it challenging was a lot to work with! We've learned a lot from this experience!

Yeah, combat systems always take a lot of time and playtesting to balance. Part of the reason we opted to not have one this time around hahaha