Very cool, thanks! <3
The limited visibility in 3rd person view isn't the best feature of the game, and the AI of course has an advantage there. I'm redoing some AI logic later to make it a bit more lively (I might add different difficulty levels, too). When playing against a friend, this is less of an issue as it's the same for both players. Haven't tested this enough with friends to know if the limited vision is challenging in a good or a bad way. I might be able to fix this a tiny bit with a better camera and some visual cues in the road. When playing this myself, I keep changing the camera views (and to me, it feels surprisingly fun to do that).
Gamepad tutorial doesn't exist yet, but I think I might skip the wall of text altogether, that's shown when starting the game, and focus on showing relevant info at the start of the race. I could detect whether the user enters the game using a gamepad or a keyboard and change the tutorial visual based on that :--)