The demo showcases a visually appealing design, with a polished look that catches the eye. However, the overall experience feels tedious and overwhelming, particularly due to the grid-based movement and combat system, reminiscent of games like XCOM or Heroes of Might and Magic. While this style may appeal to some, it didn’t resonate with me personally, as I found it clunky and less engaging.
A significant issue is the lack of clear guidance. The demo throws you in without much explanation, leaving you confused about what to do or how various elements function. This absence of tutorialization makes it hard to grasp the mechanics, which can feel frustrating for players trying to get a sense of the game’s flow.
That said, the demo seems to aim for a more advanced showcase rather than a beginner-friendly introduction, which is a bold choice but risks alienating players who need more direction. With some refinement, like clearer instructions or a more streamlined onboarding process, the experience could be more accessible and enjoyable. Overall, it has potential, but it needs work to feel cohesive and welcoming.